• DocumentCode
    2563225
  • Title

    Taxonomic contributions to digital games science

  • Author

    Jantke, Klaus P. ; Gaudl, Swen

  • Author_Institution
    Children´´s Media Dept., Fraunhofer IDMT, Erfurt, Germany
  • fYear
    2010
  • fDate
    21-23 Dec. 2010
  • Firstpage
    1
  • Lastpage
    8
  • Abstract
    Pondering digital games, in general, and discussing details such as, e.g., innovations of NPC behavior and AI, of interface technologies, of serious games application areas, and the like requires a language of scientific discourse. Contributions to a taxonomy of digital games and of digital game playing are essential preliminaries to a digital games science. There is introduced a canonical taxonomy of digital games which is later on extended toward a comprehensive taxonomy of digital games. Practical work shows the usefulness of the approach whereby emphasis is put on serious games development and applications.
  • Keywords
    computer games; canonical taxonomy; digital game playing; digital games science; game development; interface technology; scientific discourse; taxonomic contribution; Artificial intelligence; Computers; Games; Humans; Media; Taxonomy; Technological innovation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-7178-2
  • Electronic_ISBN
    978-1-4244-7179-9
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2010.5716908
  • Filename
    5716908