DocumentCode
2563225
Title
Taxonomic contributions to digital games science
Author
Jantke, Klaus P. ; Gaudl, Swen
Author_Institution
Children´´s Media Dept., Fraunhofer IDMT, Erfurt, Germany
fYear
2010
fDate
21-23 Dec. 2010
Firstpage
1
Lastpage
8
Abstract
Pondering digital games, in general, and discussing details such as, e.g., innovations of NPC behavior and AI, of interface technologies, of serious games application areas, and the like requires a language of scientific discourse. Contributions to a taxonomy of digital games and of digital game playing are essential preliminaries to a digital games science. There is introduced a canonical taxonomy of digital games which is later on extended toward a comprehensive taxonomy of digital games. Practical work shows the usefulness of the approach whereby emphasis is put on serious games development and applications.
Keywords
computer games; canonical taxonomy; digital game playing; digital games science; game development; interface technology; scientific discourse; taxonomic contribution; Artificial intelligence; Computers; Games; Humans; Media; Taxonomy; Technological innovation;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-7178-2
Electronic_ISBN
978-1-4244-7179-9
Type
conf
DOI
10.1109/ICEGIC.2010.5716908
Filename
5716908
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