DocumentCode
2563274
Title
Transition to Teaching: 3D classroom simulation and management
Author
Diefenbach, Paul ; Oum, Kenneth ; Reisman, Fredricka
Author_Institution
Digital Media Program, Drexel Univ., Philadelphia, PA, USA
fYear
2010
fDate
21-23 Dec. 2010
Firstpage
1
Lastpage
5
Abstract
Despite the widespread efforts towards using games for student learning, little has addressed their use for training of our educators and educational leaders. One exception is the multidiscipline collaboration being developed at Drexel University for training new high school educators to handle classroom situations. As part of a US Department of Education grant program called Transition To Teaching (TTT), Drexel´s Digital Media Program collaborated with the Drexel´s School of Education to include gaming as a pedagogical strategy in curriculum-based learning. Drexel´s Goodwin College of Professional Studies, with its expertise in Creativity & Innovation that includes programs in the field of teacher training, contributed overall project oversight as well instruction in creativity theories and creativity problem solving and their application to grades 5-12 with the Project Teachers. This pedagogy was incorporated by the RePlay Lab´s game design teams in the creation of two interactive game simulations for training teachers in classroom management through virtual classroom environments.
Keywords
computer based training; computer games; digital simulation; teacher training; teaching; 3D classroom management; 3D classroom simulation; Transition To Teaching program; curriculum-based learning; educational leader training; games; high school educator training; interactive game simulation; pedagogical strategy; student learning; teacher training; virtual classroom environment; Educational institutions; Games; Lead; Solid modeling; Technological innovation; Training; Classroom Management; Classroom Simlulation; Education based learning; Edugaming; Game technology;
fLanguage
English
Publisher
ieee
Conference_Titel
Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
Conference_Location
Hong Kong
Print_ISBN
978-1-4244-7178-2
Electronic_ISBN
978-1-4244-7179-9
Type
conf
DOI
10.1109/ICEGIC.2010.5716910
Filename
5716910
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