• DocumentCode
    2563274
  • Title

    Transition to Teaching: 3D classroom simulation and management

  • Author

    Diefenbach, Paul ; Oum, Kenneth ; Reisman, Fredricka

  • Author_Institution
    Digital Media Program, Drexel Univ., Philadelphia, PA, USA
  • fYear
    2010
  • fDate
    21-23 Dec. 2010
  • Firstpage
    1
  • Lastpage
    5
  • Abstract
    Despite the widespread efforts towards using games for student learning, little has addressed their use for training of our educators and educational leaders. One exception is the multidiscipline collaboration being developed at Drexel University for training new high school educators to handle classroom situations. As part of a US Department of Education grant program called Transition To Teaching (TTT), Drexel´s Digital Media Program collaborated with the Drexel´s School of Education to include gaming as a pedagogical strategy in curriculum-based learning. Drexel´s Goodwin College of Professional Studies, with its expertise in Creativity & Innovation that includes programs in the field of teacher training, contributed overall project oversight as well instruction in creativity theories and creativity problem solving and their application to grades 5-12 with the Project Teachers. This pedagogy was incorporated by the RePlay Lab´s game design teams in the creation of two interactive game simulations for training teachers in classroom management through virtual classroom environments.
  • Keywords
    computer based training; computer games; digital simulation; teacher training; teaching; 3D classroom management; 3D classroom simulation; Transition To Teaching program; curriculum-based learning; educational leader training; games; high school educator training; interactive game simulation; pedagogical strategy; student learning; teacher training; virtual classroom environment; Educational institutions; Games; Lead; Solid modeling; Technological innovation; Training; Classroom Management; Classroom Simlulation; Education based learning; Edugaming; Game technology;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games Innovations Conference (ICE-GIC), 2010 International IEEE Consumer Electronics Society's
  • Conference_Location
    Hong Kong
  • Print_ISBN
    978-1-4244-7178-2
  • Electronic_ISBN
    978-1-4244-7179-9
  • Type

    conf

  • DOI
    10.1109/ICEGIC.2010.5716910
  • Filename
    5716910