• DocumentCode
    256568
  • Title

    NEAT neural networks to control and simulate virtual creature´s locomotion

  • Author

    Tibermacine, Ahmed ; Djedi, NourEddine

  • Author_Institution
    Dept. of Comput. Sci., Biskra Univ., Biskra, Algeria
  • fYear
    2014
  • fDate
    14-16 April 2014
  • Firstpage
    9
  • Lastpage
    14
  • Abstract
    This paper presents the application of evolutionary computation techniques for evolving behaviorisms in virtual creatures existing within a realistic virtual environment that are subject of the constraints as defined by the Newtonian model of physics. Evolutionary computation technique uses NEAT´s network that is based on three fundamental principles (Genetic Encoding with Historical Markings, Speciation and Minimizing Dimensionality). The creatures´ morphology is completely predetermined and is designed to elicit a variety of locomotive behaviors and test the generalization abilities of our framework. Three different morphologies are introduced into the simulation; each morphology represents an entirely different species of virtual creatures. The experiments show that NEAT´s network is able to generate efficient locomotive behaviors.
  • Keywords
    evolutionary computation; neural nets; virtual reality; NEAT neural network; dimensionality minimization; evolutionary computation techniques; evolving behavior; genetic encoding; historical marking; neuroevolution of augmenting topologies; newtonian model; realistic virtual environment; virtual creature locomotion control; virtual creature locomotion simulation; virtual creatures; Crawlers; Joints; Morphology; Sensors; Artificial life; Evolving virtual creatures; Neural network NEAT; behavior control;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia Computing and Systems (ICMCS), 2014 International Conference on
  • Conference_Location
    Marrakech
  • Print_ISBN
    978-1-4799-3823-0
  • Type

    conf

  • DOI
    10.1109/ICMCS.2014.6911392
  • Filename
    6911392