DocumentCode
256680
Title
Virtual Drum: Ubiquitous and playful drum playing
Author
Okada, K. ; Ishizawa, F. ; Kobayashi, A. ; Yoshii, A. ; Sakamoto, M. ; Nakajima, T.
Author_Institution
Dept. of Comput. Sci. & Eng., Waseda Univ., Tokyo, Japan
fYear
2014
fDate
7-10 Oct. 2014
Firstpage
419
Lastpage
421
Abstract
This paper presents Virtual Drum. Virtual Drum allows us to play a drum anytime, anywhere by monitoring the player´s body movement with Microsoft Kinect, and presenting a virtual drum projected by a small projector on any surface near the player. The colors, shapes, and sounds of drums can be changed by the player´s gesture during his/her play. This approach increases the playfulness of the drum play. Also, the drums can be used as information displays by blending information on the visual surface of the drums.
Keywords
image sensors; music; optical projectors; ubiquitous computing; Microsoft Kinect; blending information; player body movement; playful drum playing; small projector; ubiquitous drum playing; virtual drum; visual surface; Animals; Augmented reality; Instruments; Mobile handsets; Monitoring; Shape; Visualization; Drum; Kinect; Ubiquitous Instrument Play;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (GCCE), 2014 IEEE 3rd Global Conference on
Conference_Location
Tokyo
Type
conf
DOI
10.1109/GCCE.2014.7031085
Filename
7031085
Link To Document