• DocumentCode
    2568556
  • Title

    An investigation of user acceptance and flow experience using video-capture gaming technology for exercise

  • Author

    Barry, Gillian ; Van Schaik, Paul ; MacSween, Alasdair ; Dixon, John ; Martin, Denis

  • Author_Institution
    Teesside Centre for Rehabilitation Sciences, Teesside University, Middlesbrough, England
  • fYear
    2011
  • fDate
    27-29 June 2011
  • Firstpage
    1
  • Lastpage
    2
  • Abstract
    The aims of this study were to investigate the user acceptance of exercise using the IREX™ Interactive Rehabilitation and Exercise system (a video-capture gaming environment) in comparison with exercise in a gym-based environment; and to compare users´ flow experience - absorption in the activity - using the two exercise environments. A convenience sample of 18 healthy men and 20 healthy women, mean age 34 (1SD 12.8) years, with sedentary lifestyles were recruited from university staff and students. Participants were randomised into two groups - IREX™ (n = 19) or gym-based exercise (n=19). Both groups took part in three exercise sessions over two weeks. Apart from a greater Performance Expectancy with IREX, there were no significant differences in user acceptance and flow experience between the two environments. These results show IREX™ to be an acceptable alternative to gym-based exercise.
  • Keywords
    Analysis of variance; Bismuth; Guidelines; Merging; Psychology; Virtual reality; Exercise and VR; IREX; Virtual Reality; sedentary;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation (ICVR), 2011 International Conference on
  • Conference_Location
    Zurich, Switzerland
  • Print_ISBN
    978-1-61284-475-6
  • Electronic_ISBN
    978-1-61284-473-2
  • Type

    conf

  • DOI
    10.1109/ICVR.2011.5971810
  • Filename
    5971810