DocumentCode
2568556
Title
An investigation of user acceptance and flow experience using video-capture gaming technology for exercise
Author
Barry, Gillian ; Van Schaik, Paul ; MacSween, Alasdair ; Dixon, John ; Martin, Denis
Author_Institution
Teesside Centre for Rehabilitation Sciences, Teesside University, Middlesbrough, England
fYear
2011
fDate
27-29 June 2011
Firstpage
1
Lastpage
2
Abstract
The aims of this study were to investigate the user acceptance of exercise using the IREX™ Interactive Rehabilitation and Exercise system (a video-capture gaming environment) in comparison with exercise in a gym-based environment; and to compare users´ flow experience - absorption in the activity - using the two exercise environments. A convenience sample of 18 healthy men and 20 healthy women, mean age 34 (1SD 12.8) years, with sedentary lifestyles were recruited from university staff and students. Participants were randomised into two groups - IREX™ (n = 19) or gym-based exercise (n=19). Both groups took part in three exercise sessions over two weeks. Apart from a greater Performance Expectancy with IREX, there were no significant differences in user acceptance and flow experience between the two environments. These results show IREX™ to be an acceptable alternative to gym-based exercise.
Keywords
Analysis of variance; Bismuth; Guidelines; Merging; Psychology; Virtual reality; Exercise and VR; IREX; Virtual Reality; sedentary;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Rehabilitation (ICVR), 2011 International Conference on
Conference_Location
Zurich, Switzerland
Print_ISBN
978-1-61284-475-6
Electronic_ISBN
978-1-61284-473-2
Type
conf
DOI
10.1109/ICVR.2011.5971810
Filename
5971810
Link To Document