DocumentCode :
2569125
Title :
Virtual reality games for rehabilitation: Perspectives from the users and new directions
Author :
Lewis, Gwyn N ; Woods, Claire ; Rosie, Juliet A ; McPherson, Kathryn M
Author_Institution :
Health and Rehabilitation Research Institute, AUT University, Auckland, New Zealand
fYear :
2011
fDate :
27-29 June 2011
Firstpage :
1
Lastpage :
2
Abstract :
Virtual reality-based games are becoming increasingly popular as rehabilitation interventions for people with movement disorders. The goal of this study was to perform a qualitative evaluation of a novel system for upper limb stroke rehabilitation to provide guidance for future system development. Participants completed 18 sessions with the intervention over six weeks. They found the intervention to be enjoyable and challenging. The concept of being stretched, the scoring and feedback systems, and the scope for competition were important aspects that influenced participant response to the intervention.
Keywords :
Computers; Games; Interviews; Monitoring; System-on-a-chip; Underwater vehicles; Virtual reality; hemiplegia; rehabilitation; virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Virtual Rehabilitation (ICVR), 2011 International Conference on
Conference_Location :
Zurich, Switzerland
Print_ISBN :
978-1-61284-475-6
Electronic_ISBN :
978-1-61284-473-2
Type :
conf
DOI :
10.1109/ICVR.2011.5971842
Filename :
5971842
Link To Document :
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