• DocumentCode
    2569506
  • Title

    Short-term practice with customized 3D immersive videogame improves arm-postural coordination in patients with TBI

  • Author

    Ustinova, Ksenia I. ; Ingersoll, Christopher D. ; Cassavaugh, Nick

  • Author_Institution
    The Herbert H. and Grace A. Dow College of Health Professions, Central Michigan University, USA
  • fYear
    2011
  • fDate
    27-29 June 2011
  • Firstpage
    1
  • Lastpage
    7
  • Abstract
    This paper describes the effects of short-term practice with the custom-made 3D immersive videogame Octopus on arm-postural coordination in patients with traumatic brain injury (TBI). Unlike many other custom-designed virtual environments, Octopus includes an actual gaming component with a system of multiple rewards, making the game challenging, competitive, and fun. While standing, 6 individuals with mild-to-moderate manifestations of TBI practiced reaching and popping virtual bubbles with the left or right hand avatar. The bubbles, blown by the Octopus, followed a specific trajectory. Interception of the bubbles allowed flexible use of the postural segments (trunk and legs) for balance maintenance and arm transport. Participants practiced ten 90-s gaming trials during a single session, followed by a retention test. Whole-body kinematics was analyzed using principal component analysis. As a result of the short-term practice, the participants improved in game performance, arm movement time, and precision, mostly by adapting efficient arm-postural coordination strategies. Of the 6 participants, 5 showed an immediate increase in arm forward reach and single-leg stance time. These results support the feasibility of using the custom-made 3D game for retraining of arm-postural coordination disrupted as a result of TBI.
  • Keywords
    Games; Leg; Loading; Motion segmentation; Principal component analysis; Trajectory; USA Councils; motor rehabilitation; postural control; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Rehabilitation (ICVR), 2011 International Conference on
  • Conference_Location
    Zurich, Switzerland
  • Print_ISBN
    978-1-61284-475-6
  • Electronic_ISBN
    978-1-61284-473-2
  • Type

    conf

  • DOI
    10.1109/ICVR.2011.5971864
  • Filename
    5971864