• DocumentCode
    2571216
  • Title

    Development of Games for SET-TOP-BOXES with Brazilian´s Middleware GINGA-NCL

  • Author

    Silva, A.N. ; Souza, Antonio C S ; Santos, Luiz C S

  • Author_Institution
    Dept. de Tecnol. Eletro-Eletron., Inst. Fed. de Educ., Cienc. e Tecnol. da Bahia, Salvador, Brazil
  • fYear
    2009
  • fDate
    8-10 Oct. 2009
  • Firstpage
    214
  • Lastpage
    219
  • Abstract
    This paper aims to present the process of creating games for set-top-boxes with Brazilian´s middleware GINGA embedded on it, focusing on GINGA-NCL, since game´s pre-production until the end of the demonstration (DEMO) version developed by the Research Group of Information´s Technology on Digital TV of the Instituto Federal de Educação, Ciência e Tecnologia da bahia in conjunction with the Core of Computational Modeling of SENAI / CIMATEC. All games in this text have been programmed in the language Lua coupled to NCL and the tests to evaluate the game play were performed using the emulator Ginga-NCL Player and the Virtual Set-Top-Box (STB) Ginga-NCL. Both softwares simulate the needed equipment for televisions that do not have specific tuner for receiving digital signal.
  • Keywords
    computer games; digital television; middleware; virtual reality; Brazilian Middleware GINGA-NCL; Ginga-NCL player; digital signal; emulator; games development; language Lua; set-top-boxes; virtual set-top-box; Access control; Computer simulation; Conferences; Context modeling; Middleware; Multiagent systems; Permission; Pervasive computing; Sensor systems and applications; Ubiquitous computing; digital tv; ginga; set-top-box;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.33
  • Filename
    5479089