DocumentCode
2571278
Title
Procedural Hair Generation
Author
Cassol, Vinícius Jurinic ; Marson, Fernando Pinho ; Musse, Soraia Raupp
Author_Institution
Grad. Programme in Comput. Sci., Pontificia Univ. Catolica do Rio Grande do Sul - PUCRS, Porto Alegre, Brazil
fYear
2009
fDate
8-10 Oct. 2009
Firstpage
185
Lastpage
190
Abstract
This paper presents a hair generation technique for cartoon and Anime characters. The main goal of this work is to provide a procedural generation technique, robust enough in order to create different types of hairs. We propose a parametric model that can produce diversity of obtained results through parameters variation. The model is organized in three steps: firstly, the strands generation, followed by positioning them in the head of the characters. Finally, the third step is responsible for providing cartoon rendering, including common characteristics in cartoon shading, as the black edges and solid colors. Visual inspection of obtained results indicate that generated hairs are coherent with expected in terms of visual aspects.
Keywords
rendering (computer graphics); anime characters; cartoon character; cartoon rendering step; cartoon shading; hair generation technique; head positioning step; parameter variation; procedural generation technique; strands generation step; Animation; Application software; Character generation; Computational modeling; Computer graphics; Hair; Parametric statistics; Rendering (computer graphics); Robustness; Shape; Cartoon Hair; Hair Generation; Procedural Modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location
Rio de Janeiro
Print_ISBN
978-1-4244-6010-6
Type
conf
DOI
10.1109/SBGAMES.2009.29
Filename
5479093
Link To Document