• DocumentCode
    2571278
  • Title

    Procedural Hair Generation

  • Author

    Cassol, Vinícius Jurinic ; Marson, Fernando Pinho ; Musse, Soraia Raupp

  • Author_Institution
    Grad. Programme in Comput. Sci., Pontificia Univ. Catolica do Rio Grande do Sul - PUCRS, Porto Alegre, Brazil
  • fYear
    2009
  • fDate
    8-10 Oct. 2009
  • Firstpage
    185
  • Lastpage
    190
  • Abstract
    This paper presents a hair generation technique for cartoon and Anime characters. The main goal of this work is to provide a procedural generation technique, robust enough in order to create different types of hairs. We propose a parametric model that can produce diversity of obtained results through parameters variation. The model is organized in three steps: firstly, the strands generation, followed by positioning them in the head of the characters. Finally, the third step is responsible for providing cartoon rendering, including common characteristics in cartoon shading, as the black edges and solid colors. Visual inspection of obtained results indicate that generated hairs are coherent with expected in terms of visual aspects.
  • Keywords
    rendering (computer graphics); anime characters; cartoon character; cartoon rendering step; cartoon shading; hair generation technique; head positioning step; parameter variation; procedural generation technique; strands generation step; Animation; Application software; Character generation; Computational modeling; Computer graphics; Hair; Parametric statistics; Rendering (computer graphics); Robustness; Shape; Cartoon Hair; Hair Generation; Procedural Modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.29
  • Filename
    5479093