DocumentCode
2571311
Title
A novel multithreaded rendering system based on a deferred approach
Author
Lorenzon, Jorge Alejandro ; Clua, Esteban Walter Gonzalez
Author_Institution
Univ. Austral, Buenos Aires, Argentina
fYear
2009
fDate
8-10 Oct. 2009
Firstpage
168
Lastpage
174
Abstract
This paper presents the architecture of a rendering system designed for multithreaded rendering. The implementation of the architecture following a deferred rendering approach shows gains of 65% on a dual core machine.
Keywords
multi-threading; rendering (computer graphics); deferred approach; dual core machine; multithreaded rendering system; Artificial intelligence; Central Processing Unit; Engines; Graphics; Hardware; Parallel processing; Physics; Pipeline processing; Rendering (computer graphics); DirectX 11; command buffer; deferred rendering; multithreaded rendering; thread pool;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location
Rio de Janeiro
Print_ISBN
978-1-4244-6010-6
Type
conf
DOI
10.1109/SBGAMES.2009.27
Filename
5479095
Link To Document