DocumentCode :
2571311
Title :
A novel multithreaded rendering system based on a deferred approach
Author :
Lorenzon, Jorge Alejandro ; Clua, Esteban Walter Gonzalez
Author_Institution :
Univ. Austral, Buenos Aires, Argentina
fYear :
2009
fDate :
8-10 Oct. 2009
Firstpage :
168
Lastpage :
174
Abstract :
This paper presents the architecture of a rendering system designed for multithreaded rendering. The implementation of the architecture following a deferred rendering approach shows gains of 65% on a dual core machine.
Keywords :
multi-threading; rendering (computer graphics); deferred approach; dual core machine; multithreaded rendering system; Artificial intelligence; Central Processing Unit; Engines; Graphics; Hardware; Parallel processing; Physics; Pipeline processing; Rendering (computer graphics); DirectX 11; command buffer; deferred rendering; multithreaded rendering; thread pool;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location :
Rio de Janeiro
Print_ISBN :
978-1-4244-6010-6
Type :
conf
DOI :
10.1109/SBGAMES.2009.27
Filename :
5479095
Link To Document :
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