Title :
A novel multithreaded rendering system based on a deferred approach
Author :
Lorenzon, Jorge Alejandro ; Clua, Esteban Walter Gonzalez
Author_Institution :
Univ. Austral, Buenos Aires, Argentina
Abstract :
This paper presents the architecture of a rendering system designed for multithreaded rendering. The implementation of the architecture following a deferred rendering approach shows gains of 65% on a dual core machine.
Keywords :
multi-threading; rendering (computer graphics); deferred approach; dual core machine; multithreaded rendering system; Artificial intelligence; Central Processing Unit; Engines; Graphics; Hardware; Parallel processing; Physics; Pipeline processing; Rendering (computer graphics); DirectX 11; command buffer; deferred rendering; multithreaded rendering; thread pool;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location :
Rio de Janeiro
Print_ISBN :
978-1-4244-6010-6
DOI :
10.1109/SBGAMES.2009.27