Title :
Charack: Tool for Real-Time Generation of Pseudo-Infinite Virtual Worlds for 3D Games
Author :
Bevilacqua, Fernando ; Pozzer, Cesar Tadeu ; D´Ornellas, Marcos Cordeiro
Author_Institution :
Programa de Pos-Grad. em Inf., Univ. Fed. de Santa Maria, Santa Maria, Brazil
Abstract :
In MMO games the player´s experience is mainly influenced by the size and details of the virtual world. Technically the bigger the world is, the bigger is the time the player takes to explore all the places. This work presents a tool (named Charack) able to generate pseudo-infinite virtual worlds with different types of terrains. Using a combination of algorithms and content management methods, Charack is able to create beaches, islands, bays and coastlines that imitates real world landscapes. The tool clearly distinguish the generation of each type of content. The contribution of the tool is the ability to generate arbitrarily large pieces of land (or landscape) focusing on detailed coastline generation, by means of using procedural algorithms.
Keywords :
computer games; virtual reality; 3D games; Charack; MMO game; content management method; pseudo-infinite virtual world; terrain generation; Computer graphics; Content management; Continents; Fractals; Hardware; Humans; Noise generators; Random number generation; Surfaces; Usability; 3D games; multifractal; noise; procedural generation; terrain generation; virtual worlds;
Conference_Titel :
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location :
Rio de Janeiro
Print_ISBN :
978-1-4244-6010-6
DOI :
10.1109/SBGAMES.2009.21