• DocumentCode
    2571454
  • Title

    A Serious Game for Exploring and Training in Participatory Management of National Parks for Biodiversity Conservation: Design and Experience

  • Author

    Vasconcelos, Eurico ; Lucena, Carlos ; Melo, Gustavo ; Irving, Malcolm ; Briot, Jean-Pierre ; Sebba, Vinicius ; Sordoni, Alessandro

  • Author_Institution
    Comput. Sci. Dept., Pontificia Univ. Catolica, Rio de Janeiro, Brazil
  • fYear
    2009
  • fDate
    8-10 Oct. 2009
  • Firstpage
    93
  • Lastpage
    100
  • Abstract
    In this paper, we discuss the experience in the design, use and evaluation of a serious game about participatory management of national parks for biodiversity conservation and social inclusion. Our objective is to help various stakeholders (e.g., environmentalist NGOs, communities, tourism operators, public agencies, and so on) to collectively understand conflict dynamics for natural resources management and to exercise negotiation management strategies for protected areas, one of the key issues linked to biodiversity conservation in national parks. Our serious game prototype combines, techniques such as: distributed role-playing games, support for negotiation between players, and insertion of various types of artificial agents (decision making agents, virtual players, assistant agents). After a general introduction to the project, we will present project´s current prototype architecture and results from game sessions, as well as some prospects for the future, namely: the design of assistant artificial agents and of virtual players and the integration of a viability-based simulation engine.
  • Keywords
    computer games; decision making; environmental factors; public administration; software agents; assistant agents; assistant artificial agents; biodiversity conservation; decision making agents; distributed role-playing games; game sessions; national parks; natural resources management; negotiation management strategy; participatory management; serious game; viability-based simulation engine; virtual players; Biodiversity; Decision making; Environmental management; Game theory; Management training; Project management; Protection; Research and development management; Resource management; Virtual prototyping; Participatory management of Parks; Serious games; Simulation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.19
  • Filename
    5479103