• DocumentCode
    2571554
  • Title

    GPU Based Fluid Animation over Elastic Surface Models

  • Author

    Coutinho, Bruno Barcellos S ; Giraldi, Gilson Antonio ; Apolinario, Antonio L., Jr.

  • Author_Institution
    Nat. Lab. for Sci. Comput., Rio de Janeiro, Brazil
  • fYear
    2009
  • fDate
    8-10 Oct. 2009
  • Firstpage
    32
  • Lastpage
    43
  • Abstract
    In this work, we focus on flow animation in elastic surfaces described by mass-spring models for computer game applications. We propose the combination of an efficient fluid model, that does not require solution of complicated equations, with a mass-spring approach to simulate the deformable surface. Firstly, we describe the fluid model for simulating the flow and its GPU implementation. The simulation method is based on a particle system, that evolves over a lattice. This lattice is defined over the surface domain. A set of local rules determine the interaction between particles. The elastic surface is simulated by a GPU based mass-spring system, geometrically represented by a regular mesh. The fluid particles are guided by the surface topography interacting with the elastic mesh due to external, elastic and damping forces. In the experimental results we emphasize the fact that physically plausible flow/deformation phenomena can be efficiently reproduced and animated in real time by the combined technique.
  • Keywords
    computational fluid dynamics; computer animation; computer games; computer graphic equipment; coprocessors; GPU based fluid animation; computer game applications; damping forces; elastic mesh; elastic surface models; flow animation; flow simulation; fluid particles; mass-spring models; surface topography; Animation; Application software; Computational modeling; Computer applications; Damping; Deformable models; Equations; Lattices; Solid modeling; Surface topography;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
  • Conference_Location
    Rio de Janeiro
  • Print_ISBN
    978-1-4244-6010-6
  • Type

    conf

  • DOI
    10.1109/SBGAMES.2009.13
  • Filename
    5479109