DocumentCode
2571667
Title
Table of contents
fYear
2009
fDate
8-10 Oct. 2009
Abstract
The following papers are dealt with: prototyping games; educational training; geometric puzzle games; MMOG servers; automatic sprite shading; elastic surface models; support vector machines; artificial intelligence; computer vision; biodiversity conservation; multi-agent systems; virtual environments; grid data structure; gesture recognition; and interactive TV storytelling.
Keywords
computer vision; data structures; game theory; gesture recognition; interactive television; multi-agent systems; support vector machines; virtual reality; MMOG servers; artificial intelligence; automatic sprite shading; biodiversity conservation; computer vision; educational training; elastic surface models; geometric puzzle games; gesture recognition; grid data structure; interactive TV storytelling; multi-agent systems; prototyping games; support vector machines; virtual environments;
fLanguage
English
Publisher
ieee
Conference_Titel
Games and Digital Entertainment (SBGAMES), 2009 VIII Brazilian Symposium on
Conference_Location
Rio de Janeiro
Print_ISBN
978-1-4244-6010-6
Type
conf
DOI
10.1109/SBGAMES.2009.8
Filename
5479116
Link To Document