DocumentCode
2571887
Title
The improvement of Q-learning applied to imperfect information game
Author
Lin, Jing ; Wang, Xuan ; Han, Lijiao ; Zhang, Jiajia ; Xu, Xinxin
Author_Institution
Intell. Comput. Res. Center, HIT Shenzhen, Shenzhen, China
fYear
2009
fDate
11-14 Oct. 2009
Firstpage
1562
Lastpage
1567
Abstract
There exist problems of slow convergence and local optimum in standard Q-learning algorithm. Truncated TD estimate returns efficiency and simulated annealing algorithm increase the chance of exploration. To accelerate the algorithm convergence speed and to avoid results in local optimum, this paper combines Q-learning algorithm, truncated TD estimation and simulated annealing algorithm. We apply improved Q-learning algorithm using into the imperfect information game (SiGuo military chess game), and realize a self-learning of imperfect information game system. Experimental outcomes show that this system can dynamically adjust each weight which describes game state according to the results. Further, it speeds up the process of learning, effectively simulates human intelligence and makes reasonable step, and significantly improves system performance.
Keywords
estimation theory; game theory; learning (artificial intelligence); simulated annealing; Q-learning algorithm; SiGuo military chess game; algorithm convergence speed; human intelligence; imperfect information game; self-learning; simulated annealing algorithm; truncated TD estimate returns efficiency; Acceleration; Computational modeling; Conference management; Convergence; Cybernetics; Humans; Military computing; Simulated annealing; Technology management; USA Councils; Q-learning; imperfect information game; simulated annealing; truncated TD;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2009. SMC 2009. IEEE International Conference on
Conference_Location
San Antonio, TX
ISSN
1062-922X
Print_ISBN
978-1-4244-2793-2
Electronic_ISBN
1062-922X
Type
conf
DOI
10.1109/ICSMC.2009.5346316
Filename
5346316
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