DocumentCode
2574170
Title
The market structure of the video game industry: A platform perspective
Author
Tan, Sizhu ; Li, Mingzhi
Author_Institution
Sch. of Econ. & Manage., Tsinghua Univ., Beijing
fYear
2008
fDate
June 30 2008-July 2 2008
Firstpage
1
Lastpage
4
Abstract
The video game market has witnessed several significant structural changes. Our paper tries to explain the market structure dynamics of video game industry from the perspective of platform competition. We use a static game theory to find a stable solution. Then, we add expectations and expand the single-period to multi-period game and find another stable solution. Our analysis is confirmed comparing with the real-world situation.
Keywords
computer games; market opportunities; market structure; static game theory; video game industry; Computer industry; Game theory; Hardware; History; Industrial economics; Marketing and sales; Oligopoly; Software quality; TV; Toy industry;
fLanguage
English
Publisher
ieee
Conference_Titel
Service Systems and Service Management, 2008 International Conference on
Conference_Location
Melbourne, VIC
Print_ISBN
978-1-4244-1671-4
Electronic_ISBN
978-1-4244-1672-1
Type
conf
DOI
10.1109/ICSSSM.2008.4598486
Filename
4598486
Link To Document