DocumentCode :
2574170
Title :
The market structure of the video game industry: A platform perspective
Author :
Tan, Sizhu ; Li, Mingzhi
Author_Institution :
Sch. of Econ. & Manage., Tsinghua Univ., Beijing
fYear :
2008
fDate :
June 30 2008-July 2 2008
Firstpage :
1
Lastpage :
4
Abstract :
The video game market has witnessed several significant structural changes. Our paper tries to explain the market structure dynamics of video game industry from the perspective of platform competition. We use a static game theory to find a stable solution. Then, we add expectations and expand the single-period to multi-period game and find another stable solution. Our analysis is confirmed comparing with the real-world situation.
Keywords :
computer games; market opportunities; market structure; static game theory; video game industry; Computer industry; Game theory; Hardware; History; Industrial economics; Marketing and sales; Oligopoly; Software quality; TV; Toy industry;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Service Systems and Service Management, 2008 International Conference on
Conference_Location :
Melbourne, VIC
Print_ISBN :
978-1-4244-1671-4
Electronic_ISBN :
978-1-4244-1672-1
Type :
conf
DOI :
10.1109/ICSSSM.2008.4598486
Filename :
4598486
Link To Document :
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