• DocumentCode
    2574170
  • Title

    The market structure of the video game industry: A platform perspective

  • Author

    Tan, Sizhu ; Li, Mingzhi

  • Author_Institution
    Sch. of Econ. & Manage., Tsinghua Univ., Beijing
  • fYear
    2008
  • fDate
    June 30 2008-July 2 2008
  • Firstpage
    1
  • Lastpage
    4
  • Abstract
    The video game market has witnessed several significant structural changes. Our paper tries to explain the market structure dynamics of video game industry from the perspective of platform competition. We use a static game theory to find a stable solution. Then, we add expectations and expand the single-period to multi-period game and find another stable solution. Our analysis is confirmed comparing with the real-world situation.
  • Keywords
    computer games; market opportunities; market structure; static game theory; video game industry; Computer industry; Game theory; Hardware; History; Industrial economics; Marketing and sales; Oligopoly; Software quality; TV; Toy industry;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Service Systems and Service Management, 2008 International Conference on
  • Conference_Location
    Melbourne, VIC
  • Print_ISBN
    978-1-4244-1671-4
  • Electronic_ISBN
    978-1-4244-1672-1
  • Type

    conf

  • DOI
    10.1109/ICSSSM.2008.4598486
  • Filename
    4598486