Title :
The implementation of depth-based clipping
Author_Institution :
Dept. Land & Resource, China West Normal Univ., Nanchong, China
Abstract :
In this thesis, we focus on the achievement of volume clipping which exploit the depth structure of the clip geometry. In all of our depth-based approaches, we will no longer consider a complete 3D scenario, but reduce the problem to a 1D geometry along a single light ray that originates from the eye point and reaches into the scene and we assume that clip objects are defined by boundary surface representations.
Keywords :
geometry; rendering (computer graphics); boundary surface representations; clip geometry; depth-based approaches; depth-based clipping; light ray; Geometry; Hardware; Probes; Rendering (computer graphics); Surgery; Three dimensional displays; Visualization; depth structure; depth-based clipping; volume cutting; volume probing;
Conference_Titel :
Computer Science and Service System (CSSS), 2011 International Conference on
Conference_Location :
Nanjing
Print_ISBN :
978-1-4244-9762-1
DOI :
10.1109/CSSS.2011.5972165