DocumentCode
2574454
Title
The implementation of depth-based clipping
Author
Wang, Haiying
Author_Institution
Dept. Land & Resource, China West Normal Univ., Nanchong, China
fYear
2011
fDate
27-29 June 2011
Firstpage
3708
Lastpage
3710
Abstract
In this thesis, we focus on the achievement of volume clipping which exploit the depth structure of the clip geometry. In all of our depth-based approaches, we will no longer consider a complete 3D scenario, but reduce the problem to a 1D geometry along a single light ray that originates from the eye point and reaches into the scene and we assume that clip objects are defined by boundary surface representations.
Keywords
geometry; rendering (computer graphics); boundary surface representations; clip geometry; depth-based approaches; depth-based clipping; light ray; Geometry; Hardware; Probes; Rendering (computer graphics); Surgery; Three dimensional displays; Visualization; depth structure; depth-based clipping; volume cutting; volume probing;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Science and Service System (CSSS), 2011 International Conference on
Conference_Location
Nanjing
Print_ISBN
978-1-4244-9762-1
Type
conf
DOI
10.1109/CSSS.2011.5972165
Filename
5972165
Link To Document