DocumentCode :
257560
Title :
Therapist-centered requirements: A multi-method approach of requirement gathering to support rehabilitation gaming
Author :
Putnam, Cynthia ; Jinghui Cheng
Author_Institution :
Coll. of Comput. & Digital Media, DePaul Univ., Chicago, IL, USA
fYear :
2014
fDate :
25-29 Aug. 2014
Firstpage :
13
Lastpage :
22
Abstract :
Brain injuries (BI) are recognized as a major public health issue. Many therapists include commercial motion-based videogames in their therapy sessions to help make rehabilitation exercises fun and engaging. Our initial exploratory work exposed a need for tools to help therapists make evidence-based decisions when choosing commercial motion-games for their patients who have had a BI. Targeting this need, we are gathering requirements for a case-based recommender (CBR) system that will act as a decision tool for therapists. In this paper, we describe our ongoing work as a case study that illustrates our multi-method approach of requirement elicitation for the CBR system. Our approach is comprised of four overlapping steps: (1) interviews with therapists, (2) onsite observations of therapy game sessions, (3) diary studies in which therapists record detailed information about game sessions, and (4) a user study of a CBR prototype interface. Leveraging direct interaction with end users (i.e., therapists), this case study demonstrates requirements gathering techniques to address needs of a special population (i.e., therapists who work with patients who had BIs) in a specialized context (i.e., inpatient rehabilitation using motion-based video games).
Keywords :
brain-computer interfaces; computer games; formal specification; injuries; patient rehabilitation; patient treatment; recommender systems; CBR prototype interface; CBR system; brain injuries; case-based recommender system; commercial motion-based videogames; commercial motion-games; decision tool; end users; evidence-based decisions; multimethod approach; onsite observations; public health issue; rehabilitation exercises; rehabilitation gaming; requirement elicitation; requirement gathering; requirements gathering techniques; therapist-centered requirement; therapy game session; therapy sessions; Bismuth; Games; Hospitals; Injuries; Interviews; System analysis and design; Brain Injury; Case-based Recommender; Games; Multi-methods; Rehabilitation; Requirements elicitation; Therapy;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Requirements Engineering Conference (RE), 2014 IEEE 22nd International
Conference_Location :
Karlskrona
Print_ISBN :
978-1-4799-3031-9
Type :
conf
DOI :
10.1109/RE.2014.6912243
Filename :
6912243
Link To Document :
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