DocumentCode :
2576069
Title :
Distributed sound rendering for interactive virtual environments
Author :
Chan, Ken K P ; Lau, Rynson W.H.
Author_Institution :
Dept. of CEIT, Hong Kong Univ., China
Volume :
3
fYear :
2004
fDate :
27-30 June 2004
Firstpage :
1823
Abstract :
Sound rendering deals with adding environmental effects to localized sound sources. There are a few sound rendering methods proposed, with different targets of application, such as architectural simulation and modeling of multi-user interactive environments. To improve the rendering performance, some of these methods employ parallel hardware architectures or dedicated sound processing hardware. We propose a distributed sound rendering architecture for real-time sound rendering in an interactive environment with moving observers and sound sources. We also propose the distributed prioritized sound rendering method to improve the rendering performance while preserving the perceptual quality. The new architecture has the advantages that it is based on low cost PCs and is scalable.
Keywords :
audio signal processing; distributed processing; groupware; transient response; virtual reality; collaborative virtual environment; distributed prioritized sound rendering method; distributed sound rendering architecture; impulse response; interactive virtual environments; localized sound source environmental effects; moving observers; moving sound sources; multiuser interactive environments; real-time sound rendering; sound perceptual quality; Acceleration; Acoustic beams; Acoustic reflection; Collaborative work; Computer science; Hardware; Optical reflection; Personal communication networks; Rendering (computer graphics); Virtual environment;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Multimedia and Expo, 2004. ICME '04. 2004 IEEE International Conference on
Print_ISBN :
0-7803-8603-5
Type :
conf
DOI :
10.1109/ICME.2004.1394611
Filename :
1394611
Link To Document :
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