• DocumentCode
    2578656
  • Title

    An adaptive octree textures painting algorithm

  • Author

    Dang, Gang ; Li, Hang ; Cheng, Zhi-Quan ; Xu, Kai ; Wang, Yan-Zhen ; Li, Bao

  • Author_Institution
    Sch. of Comput. Sci., Nat. Univ. of Defense Technol., Changsha, China
  • fYear
    2009
  • fDate
    11-14 Oct. 2009
  • Firstpage
    4131
  • Lastpage
    4135
  • Abstract
    Traditional texturing using a set of two dimensional image maps is an established and widespread practice. However, it is difficult to parameterize a model in texture space, particularly with representations such as implicit surfaces, subdivision surfaces, and very dense or detailed polygonal meshes. Based on an adaptive octree textures definition, this paper proposes a direct reverse-projecting pixel-level painting approach which has less storage requirements to general octree textures maps. In addition, it depends on texture lookup in the GPU, which particularly lookup faster than the non-GPU program.
  • Keywords
    coprocessors; image texture; mesh generation; painting; 2D image maps; GPU; adaptive octree textures painting algorithm; direct reverse-projecting pixel-level painting approach; implicit surfaces; polygonal meshes; subdivision surfaces; Computer science; Cybernetics; Data structures; Mesh generation; Painting; Paints; Programming profession; Space technology; Surface texture; USA Councils; GPU; Painting; adaptive octree textures; reverse-projection;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2009. SMC 2009. IEEE International Conference on
  • Conference_Location
    San Antonio, TX
  • ISSN
    1062-922X
  • Print_ISBN
    978-1-4244-2793-2
  • Electronic_ISBN
    1062-922X
  • Type

    conf

  • DOI
    10.1109/ICSMC.2009.5346724
  • Filename
    5346724