• DocumentCode
    2579421
  • Title

    Scooping simulation framework for artificial cervical disc replacement surgery

  • Author

    Ermisoglu, E. ; Sen, F. ; Kockara, S. ; Halic, T. ; Bayrak, C. ; Rowe, R.

  • Author_Institution
    Comput. Sci., UALR, Little Rock, AR, USA
  • fYear
    2009
  • fDate
    11-14 Oct. 2009
  • Firstpage
    900
  • Lastpage
    905
  • Abstract
    In the last two decades virtual reality (VR) simulations have had revolutionary effects on many fields such as medicine, architecture, science, financial, and military applications. On the contrary, in medicine, the applications of VR are not as extensive as in other fields. However, realistic VR surgery simulations are in high demand as a result of offering risk-free training environments for physicians. The necessity of realism compels researchers to adopt physics-based models and haptic renderings that place extra computation burdens on real-time rendering pipelines. In this study, we investigate the usability of already built-in physics-based models in physics/or game engine PhysX library, for scooping operations in artificial cervical disc replacement (ACDR) surgery. The motivation behind our work is twofold. First, intricacies involved in ACDR surgery are introduced and the fundamental components towards the development of a surgical simulator are addressed. Second, an on-going framework development is introduced for the scooping action based on the PhysX library which provides optimized and physics-based methods for a plausible simulation. Our simulator framework integrates a haptic device into the PhysX environment for force feedback in order to increase plausibility.
  • Keywords
    biomedical education; computer based training; force feedback; medical computing; real-time systems; rendering (computer graphics); software libraries; surgery; virtual reality; PhysX library; artificial cervical disc replacement surgery; force feedback; game engine; haptic device; haptic renderings; medical training; physics-based models; real-time rendering pipelines; risk-free training environments; scooping simulation framework; surgical simulator; virtual reality simulations; Computational modeling; Engines; Haptic interfaces; Libraries; Medical simulation; Physics computing; Pipelines; Surgery; Usability; Virtual reality; artificial cervical disc replacement surgery; curette; physx; surgery simulation; vertebrae C4 and C5; virtual reality;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2009. SMC 2009. IEEE International Conference on
  • Conference_Location
    San Antonio, TX
  • ISSN
    1062-922X
  • Print_ISBN
    978-1-4244-2793-2
  • Electronic_ISBN
    1062-922X
  • Type

    conf

  • DOI
    10.1109/ICSMC.2009.5346764
  • Filename
    5346764