DocumentCode :
2582458
Title :
Effects of packetization delay on multiplayer gaming experience over ad hoc networks
Author :
Boussetta, Khaled ; Kaiser, Arnaud ; Achir, Nadjib
Author_Institution :
L2TI, Inst. Galilee, Univ. of Paris 13, Villetaneuse, France
fYear :
2011
fDate :
10-12 Oct. 2011
Firstpage :
1
Lastpage :
6
Abstract :
This paper addresses the issue of supporting time-sensitive multiplayer games in a single hop ad-hoc network. We first propose an analysis of the gameplay experience in such network. To this end, we conducted several experiments of an FPS (First Person Shooter) game over a real ad-hoc network. The poor performances experienced when the number of players reaches a certain value (11, in our scenario) lead us to propose an application layer solution, which could be easily considered by game developers, rather than modifying the wireless technology to support gaming. Our proposal combines packetization at client side and broadcasting at the server side. The performance evaluation, through extensive experiments, proved that these two simple techniques could reduce packets losses (due to collision), and by this way greatly improves the game experience.
Keywords :
ad hoc networks; delays; first person shooter game; multiplayer gaming experience; packetization delay effect; packets losses; single hop ad-hoc network; time-sensitive multiplayer games; wireless technology; Ad hoc networks; Delay; Games; IEEE 802.11 Standards; IP networks; Quality of service; Servers;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Wireless Days (WD), 2011 IFIP
Conference_Location :
Niagara Falls, ON
ISSN :
2156-9711
Print_ISBN :
978-1-4577-2027-7
Electronic_ISBN :
2156-9711
Type :
conf
DOI :
10.1109/WD.2011.6098224
Filename :
6098224
Link To Document :
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