• DocumentCode
    2582458
  • Title

    Effects of packetization delay on multiplayer gaming experience over ad hoc networks

  • Author

    Boussetta, Khaled ; Kaiser, Arnaud ; Achir, Nadjib

  • Author_Institution
    L2TI, Inst. Galilee, Univ. of Paris 13, Villetaneuse, France
  • fYear
    2011
  • fDate
    10-12 Oct. 2011
  • Firstpage
    1
  • Lastpage
    6
  • Abstract
    This paper addresses the issue of supporting time-sensitive multiplayer games in a single hop ad-hoc network. We first propose an analysis of the gameplay experience in such network. To this end, we conducted several experiments of an FPS (First Person Shooter) game over a real ad-hoc network. The poor performances experienced when the number of players reaches a certain value (11, in our scenario) lead us to propose an application layer solution, which could be easily considered by game developers, rather than modifying the wireless technology to support gaming. Our proposal combines packetization at client side and broadcasting at the server side. The performance evaluation, through extensive experiments, proved that these two simple techniques could reduce packets losses (due to collision), and by this way greatly improves the game experience.
  • Keywords
    ad hoc networks; delays; first person shooter game; multiplayer gaming experience; packetization delay effect; packets losses; single hop ad-hoc network; time-sensitive multiplayer games; wireless technology; Ad hoc networks; Delay; Games; IEEE 802.11 Standards; IP networks; Quality of service; Servers;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless Days (WD), 2011 IFIP
  • Conference_Location
    Niagara Falls, ON
  • ISSN
    2156-9711
  • Print_ISBN
    978-1-4577-2027-7
  • Electronic_ISBN
    2156-9711
  • Type

    conf

  • DOI
    10.1109/WD.2011.6098224
  • Filename
    6098224