DocumentCode :
2584718
Title :
An efficient multi-resolution modeling for 3D objects in applications of virtual environments
Author :
Chen, Lijun ; Georganas, Nicolas D.
Author_Institution :
Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont., Canada
fYear :
2002
fDate :
2002
Firstpage :
49
Lastpage :
54
Abstract :
In this paper, we present an efficient progressive mesh algorithm to generate an arbitrary resolution model. In our algorithm, we use the half-edge method for edge collapse. In order to find proper edges for collapse at each iteration, we define a simple and efficient criterion to explore the geometric importance of a 3D object. The factors we consider involve edge curvature and neighbor face areas. Experimental results show that these factors combined together can effectively preserve the topology of the original model, while it has been simplified to a certain extent. This algorithm can thus be implemented efficiently as it can be utilized in many real-time or interactive applications of virtual environments.
Keywords :
computational geometry; real-time systems; virtual reality; 3D objects; arbitrary resolution model; edge collapse; edge curvature; efficient multi-resolution modeling; efficient progressive mesh algorithm; geometric importance; half-edge method; interactive applications; iteration; neighbor face areas; real-time applications; topology; virtual environments; Application software; Graphics; Information technology; Laser modes; Mesh generation; Rendering (computer graphics); Topology; Virtual environment; Virtual manufacturing; Virtual reality;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Haptic Virtual Environments and Their Applications, IEEE International Workshop 2002 HAVE
Print_ISBN :
0-7803-7635-8
Type :
conf
DOI :
10.1109/HAVE.2002.1106913
Filename :
1106913
Link To Document :
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