DocumentCode
2584718
Title
An efficient multi-resolution modeling for 3D objects in applications of virtual environments
Author
Chen, Lijun ; Georganas, Nicolas D.
Author_Institution
Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont., Canada
fYear
2002
fDate
2002
Firstpage
49
Lastpage
54
Abstract
In this paper, we present an efficient progressive mesh algorithm to generate an arbitrary resolution model. In our algorithm, we use the half-edge method for edge collapse. In order to find proper edges for collapse at each iteration, we define a simple and efficient criterion to explore the geometric importance of a 3D object. The factors we consider involve edge curvature and neighbor face areas. Experimental results show that these factors combined together can effectively preserve the topology of the original model, while it has been simplified to a certain extent. This algorithm can thus be implemented efficiently as it can be utilized in many real-time or interactive applications of virtual environments.
Keywords
computational geometry; real-time systems; virtual reality; 3D objects; arbitrary resolution model; edge collapse; edge curvature; efficient multi-resolution modeling; efficient progressive mesh algorithm; geometric importance; half-edge method; interactive applications; iteration; neighbor face areas; real-time applications; topology; virtual environments; Application software; Graphics; Information technology; Laser modes; Mesh generation; Rendering (computer graphics); Topology; Virtual environment; Virtual manufacturing; Virtual reality;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Virtual Environments and Their Applications, IEEE International Workshop 2002 HAVE
Print_ISBN
0-7803-7635-8
Type
conf
DOI
10.1109/HAVE.2002.1106913
Filename
1106913
Link To Document