DocumentCode
2584868
Title
6-DOF haptic rendering using geometric algebra
Author
Garroway, Diana ; Bogsanyi, Francis
Author_Institution
McGill Univ., Montreal, Que., Canada
fYear
2002
fDate
2002
Firstpage
103
Lastpage
107
Abstract
A new six-degree-of-freedom (6-DOF) haptic algorithm that uses geometric algebra for the computations is presented. It takes advantage of the power of this newly discovered branch of mathematics and allows for a force model that is based on a continuous volumetric approach. We show that the graphics model and haptic representation should not be identical, yet should both be based on the same geometric representations. Our sense of touch is not as easily fooled as our eyes and it is therefore necessary to have a more accurate model for computing the feeling of virtual objects. This paper presents an approach that uses an evenly distributed collection of points to represent the tool. There is a limit to this concentration where it yields a continuous model of the volume of the actual tool. This algorithm was implemented in a simple proof-of-concept demonstration.
Keywords
algebra; computational geometry; haptic interfaces; rendering (computer graphics); 6-DOF haptic rendering; continuous volumetric approach; evenly distributed point collection; feeling; force model; geometric algebra; graphics model; haptic representation; six degree of freedom haptic algorithm; touch; virtual objects; Algebra; Educational institutions; Eyes; Graphics; Haptic interfaces; Layout; Mathematical model; Mathematics; Solid modeling; Torque;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Virtual Environments and Their Applications, IEEE International Workshop 2002 HAVE
Print_ISBN
0-7803-7635-8
Type
conf
DOI
10.1109/HAVE.2002.1106922
Filename
1106922
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