• DocumentCode
    2584868
  • Title

    6-DOF haptic rendering using geometric algebra

  • Author

    Garroway, Diana ; Bogsanyi, Francis

  • Author_Institution
    McGill Univ., Montreal, Que., Canada
  • fYear
    2002
  • fDate
    2002
  • Firstpage
    103
  • Lastpage
    107
  • Abstract
    A new six-degree-of-freedom (6-DOF) haptic algorithm that uses geometric algebra for the computations is presented. It takes advantage of the power of this newly discovered branch of mathematics and allows for a force model that is based on a continuous volumetric approach. We show that the graphics model and haptic representation should not be identical, yet should both be based on the same geometric representations. Our sense of touch is not as easily fooled as our eyes and it is therefore necessary to have a more accurate model for computing the feeling of virtual objects. This paper presents an approach that uses an evenly distributed collection of points to represent the tool. There is a limit to this concentration where it yields a continuous model of the volume of the actual tool. This algorithm was implemented in a simple proof-of-concept demonstration.
  • Keywords
    algebra; computational geometry; haptic interfaces; rendering (computer graphics); 6-DOF haptic rendering; continuous volumetric approach; evenly distributed point collection; feeling; force model; geometric algebra; graphics model; haptic representation; six degree of freedom haptic algorithm; touch; virtual objects; Algebra; Educational institutions; Eyes; Graphics; Haptic interfaces; Layout; Mathematical model; Mathematics; Solid modeling; Torque;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Haptic Virtual Environments and Their Applications, IEEE International Workshop 2002 HAVE
  • Print_ISBN
    0-7803-7635-8
  • Type

    conf

  • DOI
    10.1109/HAVE.2002.1106922
  • Filename
    1106922