DocumentCode
2586008
Title
Photorealistic rendering for augmented reality
Author
Agusanto, Kusnma ; Chuangui, Zhu ; Sing, Ng Wan ; Keong, Kwoh Chee
Author_Institution
Sch. of Mech. & Production Eng., Nanyang Technol. Univ., Singapore
fYear
2002
fDate
2002
Abstract
This paper explores an image-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses pre-filtered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a multi-pass technique via texture mapping operation. In addition, the light sources, required for soft shadows generation, can be estimated from the maps. Soft shadows are added to the virtual objects using shadow buffer technique, which can utilize graphics hardware. This work can be beneficial for ARToolkit development in improving photorealism of virtual objects.
Keywords
augmented reality; rendering (computer graphics); software tools; ARToolkit development; augmented reality; high-dynamic range environment maps; image-based approach; photorealistic rendering; shadow buffer technique; soft shadows generation; synthetic objects rendering; texture mapping; virtual objects; Augmented reality; Graphics; Hardware; Layout; Lighting; Neutron spin echo; Optical reflection; Probes; Production engineering; Rendering (computer graphics);
fLanguage
English
Publisher
ieee
Conference_Titel
Augmented Reality Toolkit, The First IEEE International Workshop
Print_ISBN
0-7803-7680-3
Type
conf
DOI
10.1109/ART.2002.1106986
Filename
1106986
Link To Document