• DocumentCode
    2586008
  • Title

    Photorealistic rendering for augmented reality

  • Author

    Agusanto, Kusnma ; Chuangui, Zhu ; Sing, Ng Wan ; Keong, Kwoh Chee

  • Author_Institution
    Sch. of Mech. & Production Eng., Nanyang Technol. Univ., Singapore
  • fYear
    2002
  • fDate
    2002
  • Abstract
    This paper explores an image-based approach to improve photorealism for rendering synthetic objects in augmented reality. It uses pre-filtered high-dynamic range environment maps of the real scene, containing real lighting information, to render diffuse and glossy virtual objects with a multi-pass technique via texture mapping operation. In addition, the light sources, required for soft shadows generation, can be estimated from the maps. Soft shadows are added to the virtual objects using shadow buffer technique, which can utilize graphics hardware. This work can be beneficial for ARToolkit development in improving photorealism of virtual objects.
  • Keywords
    augmented reality; rendering (computer graphics); software tools; ARToolkit development; augmented reality; high-dynamic range environment maps; image-based approach; photorealistic rendering; shadow buffer technique; soft shadows generation; synthetic objects rendering; texture mapping; virtual objects; Augmented reality; Graphics; Hardware; Layout; Lighting; Neutron spin echo; Optical reflection; Probes; Production engineering; Rendering (computer graphics);
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Augmented Reality Toolkit, The First IEEE International Workshop
  • Print_ISBN
    0-7803-7680-3
  • Type

    conf

  • DOI
    10.1109/ART.2002.1106986
  • Filename
    1106986