DocumentCode
258674
Title
Dynamic stereoscopic previz
Author
Pujades, Sergi ; Boiron, Laurent ; Ronfard, Remi ; Devernay, Frederic
Author_Institution
Lab. d´Inf. de Grenoble, Univ. Grenoble Alpes & Inria, Grenoble, France
fYear
2014
fDate
9-10 Dec. 2014
Firstpage
1
Lastpage
8
Abstract
The pre-production stage in a film workflow is important to save time during production. To be useful in stereoscopic 3-D movie-making, storyboards and previz tools need to be adapted in at least two ways. First, it should be possible to specify the desired depth values with suitable and intuitive user interfaces. Second, it should be possible to preview the stereoscopic movie with a suitable screen size. In this paper, we describe a novel technique for simulating a cinema projection room with arbitrary dimensions in a realtime game engine, while controling the camera interaxial and convergence parameters with a gamepad controller. Our technique has been implemented in the Blender Game Engine and tested during the shooting of a short movie. Qualitative experimental results show that our technique overcomes the limitations of previous work in stereoscopic previz and can usefully complement traditional storyboards during pre-production of stereoscopic 3-D movies.
Keywords
cameras; computer games; humanities; stereo image processing; user interfaces; Blender Game Engine; camera convergence parameters; camera interaxial parameters; cinema projection room; dynamic stereoscopic previz; film workflow; gamepad controller; intuitive user interfaces; preproduction stage; previz tools; real-time game engine; stereoscopic 3D movie-making; Cameras; Convergence; Digital signal processing; Motion pictures; Real-time systems; Stereo image processing; Three-dimensional displays; 3D video capture and 3D-TV; Pre-visualization; Scene modelling;
fLanguage
English
Publisher
ieee
Conference_Titel
3D Imaging (IC3D), 2014 International Conference on
Conference_Location
Liege
Type
conf
DOI
10.1109/IC3D.2014.7032600
Filename
7032600
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