• DocumentCode
    2587983
  • Title

    Game-Theoretic Cross-Layer Design in WLANs

  • Author

    Zhao, Liqiang ; Zou, Xiangyi ; Zhang, Hailin ; Ding, Wei ; Zhang, Jie

  • Author_Institution
    State Key Lab. of Integrated Services Networks, Xidian Univ., Xi´´an
  • fYear
    2008
  • fDate
    6-8 Aug. 2008
  • Firstpage
    570
  • Lastpage
    575
  • Abstract
    In this paper, an incompletely cooperative game- theoretic MAC protocol is presented to improve the performance of WLANs. Firstly, each node estimates the current game state upon running CSMA/CA. Secondly, each node changes its equilibrium strategy by tuning its local contention parameters based on the estimated game state. Finally, the game is repeated finitely to get the optimal performance. To implement the distributed game, cross-layer design is introduced for simultaneously estimating the PHY-specific and MAC-specific game state (e.g., bit rates and the number of competing nodes), and adjusting the strategy (e.g., by tuning the minimum contention window) to the estimated game state. A simple and run-time method is provided to obtain the game state without additional CPU and bandwidth consumption. The simulation results show that the game can increase system throughput, and decrease delay, jitter and bit drop rate.
  • Keywords
    access protocols; game theory; wireless LAN; CPU; MAC protocol; WLAN; bandwidth consumption; game-theoretic cross-layer design; minimum contention window; run-time method; Bandwidth; Bit rate; Cross layer design; Delay; Game theory; Media Access Protocol; Multiaccess communication; Runtime; State estimation; Throughput;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Wireless Communications and Mobile Computing Conference, 2008. IWCMC '08. International
  • Conference_Location
    Crete Island
  • Print_ISBN
    978-1-4244-2201-2
  • Electronic_ISBN
    978-1-4244-2202-9
  • Type

    conf

  • DOI
    10.1109/IWCMC.2008.99
  • Filename
    4599998