DocumentCode :
2588246
Title :
Virtual Team Role Play Using Second Life for Teaching Business Process Concepts
Author :
Rudra, Amit ; Jæger, Bjørn ; Aitken, Ashley ; Chang, Vanessa ; Helgheim, Berit
fYear :
2011
fDate :
4-7 Jan. 2011
Firstpage :
1
Lastpage :
8
Abstract :
This paper describes the use of a virtual world environment to facilitate a role play assignment for buying and selling Enterprise Resource Planning (ERP) software solutions in a distributed environment. The exercise involved the use of Second Life to facilitate the virtual presentation and meeting among the vendors and the purchaser of the software. Students playing vendors and purchase roles were organized into teams who meet, collaborate, and negotiate business transactions in the virtual environment. The aim of the experiment was to introduce students to properties of ERP-systems which are the most common software systems used by businesses, and at the same time introduce tools for virtual team collaboration in an international setting between students in Norway and Australia. This paper reports the experiences from the students´ and teachers´ perspectives and we give recommendations regarding the use of Second Life in role-playing exercises.
Keywords :
computer aided instruction; enterprise resource planning; management education; teaching; virtual reality; Australia; ERP software solutions; Norway; Second Life; business process concepts; distributed environment; enterprise resource planning; teaching; virtual meeting; virtual presentation; virtual team collaboration; virtual team role play; virtual world environment; Avatars; Companies; Information systems; Marketing and sales; Second Life; Virtual groups;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
System Sciences (HICSS), 2011 44th Hawaii International Conference on
Conference_Location :
Kauai, HI
ISSN :
1530-1605
Print_ISBN :
978-1-4244-9618-1
Type :
conf
DOI :
10.1109/HICSS.2011.484
Filename :
5718430
Link To Document :
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