DocumentCode
2588430
Title
Leader-Member Relationships in Virtual World Teams
Author
Goh, Samuel ; Wasko, Molly
Author_Institution
Univ. of Tennessee at Chattanooga, Chattanooga, TN, USA
fYear
2011
fDate
4-7 Jan. 2011
Firstpage
1
Lastpage
11
Abstract
As researchers today seek to understand how virtual worlds may be effectively leveraged for collaborative purposes, exploring the role of leadership in virtual world teams may help shed light on how to manage synchronous and highly interdependent work activities for better team outcomes. Based upon Leader-Member Exchange (LMX) Theory, this study seeks to understand how leadership affects team member performance. We propose that 1) the relationship between a leader and a team member influences the degree to which a team member is allocated and develops resources and 2) to the extent which a team member receives or develops resources, their performance will be enhanced. Through a longitudinal field study of one large virtual world team in the massively-multiplayer online-game Everquest, the findings strongly suggest that the leader-member relationship does impact members´ allocation and development of resources. Furthermore, it is the quantity and the type of resources that impacts performance, not the leader-member relationship.
Keywords
computer games; virtual reality; large virtual world team; leader-member exchange theory; leader-member relationship; leadership; longitudinal field study; massively multiplayer online game Everquest; team member performance; Avatars; Employment; Lead; Organizations; Resource management; Virtual groups;
fLanguage
English
Publisher
ieee
Conference_Titel
System Sciences (HICSS), 2011 44th Hawaii International Conference on
Conference_Location
Kauai, HI
ISSN
1530-1605
Print_ISBN
978-1-4244-9618-1
Type
conf
DOI
10.1109/HICSS.2011.279
Filename
5718441
Link To Document