• DocumentCode
    2588430
  • Title

    Leader-Member Relationships in Virtual World Teams

  • Author

    Goh, Samuel ; Wasko, Molly

  • Author_Institution
    Univ. of Tennessee at Chattanooga, Chattanooga, TN, USA
  • fYear
    2011
  • fDate
    4-7 Jan. 2011
  • Firstpage
    1
  • Lastpage
    11
  • Abstract
    As researchers today seek to understand how virtual worlds may be effectively leveraged for collaborative purposes, exploring the role of leadership in virtual world teams may help shed light on how to manage synchronous and highly interdependent work activities for better team outcomes. Based upon Leader-Member Exchange (LMX) Theory, this study seeks to understand how leadership affects team member performance. We propose that 1) the relationship between a leader and a team member influences the degree to which a team member is allocated and develops resources and 2) to the extent which a team member receives or develops resources, their performance will be enhanced. Through a longitudinal field study of one large virtual world team in the massively-multiplayer online-game Everquest, the findings strongly suggest that the leader-member relationship does impact members´ allocation and development of resources. Furthermore, it is the quantity and the type of resources that impacts performance, not the leader-member relationship.
  • Keywords
    computer games; virtual reality; large virtual world team; leader-member exchange theory; leader-member relationship; leadership; longitudinal field study; massively multiplayer online game Everquest; team member performance; Avatars; Employment; Lead; Organizations; Resource management; Virtual groups;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    System Sciences (HICSS), 2011 44th Hawaii International Conference on
  • Conference_Location
    Kauai, HI
  • ISSN
    1530-1605
  • Print_ISBN
    978-1-4244-9618-1
  • Type

    conf

  • DOI
    10.1109/HICSS.2011.279
  • Filename
    5718441