• DocumentCode
    2589861
  • Title

    Experience-based learning experiments using Go-Moku

  • Author

    Katz, William T. ; Pham, Son

  • Author_Institution
    Virginia Univ., Charlottesville, VA, USA
  • fYear
    1991
  • fDate
    13-16 Oct 1991
  • Firstpage
    1405
  • Abstract
    Three experience-based learning techniques are explored using the game Go-Moku (Connect-5). The first method, an exception tree, is used to prevent poor lines of play by recording critical moves in a move tree. The second method simply records all games in a large experience tree, backtracking the eventual outcomes in traditional minimax fashion. Both techniques allow a computer player to modify its behavior based on past experience, and, therefore, typically defeat static game programs. The last method explored is the use of a multilayer feedforward artificial neural network for strategy calculation. The network was trained on selected interior nodes of the experience tree using the backpropagation algorithm. The neural network strategy algorithm compares favorably with a fine-tuned hand-crafted strategy algorithm
  • Keywords
    games of skill; learning systems; neural nets; Connect-5; Go-Moku; backpropagation; exception tree; experience-based learning; fine-tuned hand-crafted strategy algorithm; games of skill; multilayer feedforward artificial neural network; strategy calculation; Artificial intelligence; Artificial neural networks; Backpropagation algorithms; Biomedical engineering; Law; Legal factors; Machine learning; Machine learning algorithms; Minimax techniques; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man, and Cybernetics, 1991. 'Decision Aiding for Complex Systems, Conference Proceedings., 1991 IEEE International Conference on
  • Conference_Location
    Charlottesville, VA
  • Print_ISBN
    0-7803-0233-8
  • Type

    conf

  • DOI
    10.1109/ICSMC.1991.169885
  • Filename
    169885