DocumentCode
2590643
Title
A theory of refractive and specular 3D shape by light-path triangulation
Author
Kutulakos, Kiriakos N. ; Steger, Eron
Author_Institution
Toronto Univ., Ont.
Volume
2
fYear
2005
fDate
17-21 Oct. 2005
Firstpage
1448
Abstract
We investigate the feasibility of reconstructing an arbitrarily-shaped specular scene (refractive or mirror-like) from one or more viewpoints. By reducing shape recovery to the problem of reconstructing individual 3D light paths that cross the image plane, we obtain three key results. First, we show how to compute the depth map of a specular scene from a single viewpoint, when the scene redirects incoming light just once. Second, for scenes where incoming light undergoes two refractions or reflections, we show that three viewpoints are sufficient to enable reconstruction in the general case. Third, we show that it is impossible to reconstruct individual light paths when light is redirected more than twice. Our analysis assumes that, for every point on the image plane, we know at least one 3D point on its light path. This leads to reconstruction algorithms that rely on an "environment matting" procedure to establish pixel-to-point correspondences along a light path. Preliminary results for a variety of scenes (mirror, glass, etc) are also presented
Keywords
image reconstruction; light reflection; light refraction; arbitrarily-shaped specular scene; environment matting; light-path triangulation; pixel-to-point correspondences; reconstruction algorithms; shape recovery; Algorithm design and analysis; Glass; Image reconstruction; Layout; Liquids; Mirrors; Optical reflection; Optical refraction; Reconstruction algorithms; Shape;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Vision, 2005. ICCV 2005. Tenth IEEE International Conference on
Conference_Location
Beijing
ISSN
1550-5499
Print_ISBN
0-7695-2334-X
Type
conf
DOI
10.1109/ICCV.2005.26
Filename
1544889
Link To Document