Abstract :
A unique application of a computer generated force (CGF) was conducted, in December of 1993 at the Depth and Simultaneous Attack Battle Lab. in Ft. Sill, Oklahoma. The CGF simulated a fire support scenario with tanks, infantry fighting vehicles, artillery units, counter-battery radars, and associated command and control elements. A tactical situation display showed the locations of all combatants, as well as activities of interest such as detections, weapon firings, detonations, and communications as the simulated battle progressed in real-time. A distributed interactive simulation (DIS) compliant interface allowed the CGF to interact with actual fire support equipment, both sending and receiving PDUs to a variety of systems. These systems included a DMD at the simulated Fire Support Element, FEDs at the forward observer and fire support team, LCUs serving as an FDS or FDDM interface for the FDC and MLRS Battalion, respectively, and an MLRS Fire Control Panel Trainer. Thus, a seamless simulation was provided between constructive, virtual, and live simulations.<>
Keywords :
command and control systems; digital simulation; interactive systems; real-time systems; simulation; virtual reality; DIS compliant interface; Depth and Simultaneous Attack Battle Lab; command and control; computer generated force; distributed interactive simulation; fire support scenario; military computing; real-time system; seamless simulation; virtual reality; Application software; Command and control systems; Computational modeling; Computer applications; Computer displays; Fires; Military computing; Radar detection; Vehicles; Weapons;
Conference_Titel :
AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on