DocumentCode
2591584
Title
Entropy Measurement within Graphical Scenes
Author
Cant, R.J. ; Langensiepen, C.S.
Author_Institution
Sch. of Sci. & Technol., Nottingham Trent Univ., Nottingham, UK
fYear
2010
fDate
24-26 March 2010
Firstpage
474
Lastpage
481
Abstract
This paper proposes a method by which virtual scenes may be quantified in terms of their level of disorder. We have derived an entropy measure that is based on the physical and semantic nearness and relative orientations of the objects in the scene. Entropy measurement allows the detection and classification of player activity in games with realistic physics and large object counts. It also permits the performance of automated placement algorithms to be measured and optimised. Measurement is sufficiently quick to be able to occur during a game, enabling it to be used to aid the game to react to user behaviour in real time.
Keywords
computer games; computer graphics; virtual reality; automated placement algorithms; entropy measurement; graphical scenes; semantic nearness; Computational modeling; Computer simulation; Entropy; Layout; 3-D graphics; Entropy; realism;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Modelling and Simulation (UKSim), 2010 12th International Conference on
Conference_Location
Cambridge
Print_ISBN
978-1-4244-6614-6
Type
conf
DOI
10.1109/UKSIM.2010.93
Filename
5480459
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