DocumentCode
2591630
Title
Design of terrain reasoning database for CCTT
Author
Watkins, Jon ; Provost, Micheline
Author_Institution
Sci. Applic. Int. Corp., USA
fYear
1994
fDate
7-9 Dec. 1994
Firstpage
62
Lastpage
68
Abstract
Terrain reasoning in computer generated force (CGF) systems has traditionally been very expensive both in terms of time and space. Discussion of terrain reasoning concepts often focuses on algorithms, but the storage scheme for terrain data can also have a significant impact on performance. A number of challenges face CGF systems in this area including trading fidelity for performance, making efficient use of available memory, and data correlation with the visual display supplied to the man in the loop. The CCTT (Closed Combat Tactical Trainer) terrain reasoning database is built upon existing work and introduces new concepts to address these issues.<>
Keywords
computer aided instruction; digital simulation; interactive systems; military computing; simulation; training; virtual reality; visual databases; CCTT; Closed Combat Tactical Trainer; computer generated force; data correlation; distributed interactive simulation; military computing; terrain reasoning database; Arm; Personnel; Protocols; Three dimensional displays; Two dimensional displays; User interfaces; Virtual environment; Visual databases; Weapons; Workstations;
fLanguage
English
Publisher
ieee
Conference_Titel
AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on
Conference_Location
Gainesville, FL, USA
Print_ISBN
0-8186-6440-1
Type
conf
DOI
10.1109/AIHAS.1994.390499
Filename
390499
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