Title :
Design of terrain reasoning database for CCTT
Author :
Watkins, Jon ; Provost, Micheline
Author_Institution :
Sci. Applic. Int. Corp., USA
Abstract :
Terrain reasoning in computer generated force (CGF) systems has traditionally been very expensive both in terms of time and space. Discussion of terrain reasoning concepts often focuses on algorithms, but the storage scheme for terrain data can also have a significant impact on performance. A number of challenges face CGF systems in this area including trading fidelity for performance, making efficient use of available memory, and data correlation with the visual display supplied to the man in the loop. The CCTT (Closed Combat Tactical Trainer) terrain reasoning database is built upon existing work and introduces new concepts to address these issues.<>
Keywords :
computer aided instruction; digital simulation; interactive systems; military computing; simulation; training; virtual reality; visual databases; CCTT; Closed Combat Tactical Trainer; computer generated force; data correlation; distributed interactive simulation; military computing; terrain reasoning database; Arm; Personnel; Protocols; Three dimensional displays; Two dimensional displays; User interfaces; Virtual environment; Visual databases; Weapons; Workstations;
Conference_Titel :
AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on
Conference_Location :
Gainesville, FL, USA
Print_ISBN :
0-8186-6440-1
DOI :
10.1109/AIHAS.1994.390499