Title :
Terrain modeling on high-fidelity ground vehicle simulators
Author :
Papelis, Yiannis E.
Author_Institution :
Center for Computer Aided Design, Iowa Univ., Iowa City, IA, USA
Abstract :
Distributed interactive simulation (DIS) involves a large number of geographically dispersed operator-in-the-loop simulators interacting in the same virtual environment. Recently, the ability of DIS is being expanded to evaluate equipment performance for the purpose of design modification and eventually, acquisition. This requires use of simulators that model the behavior of ground vehicles or other such equipment with enough detail to extract useful data from the simulator. Terrain modeling and representation becomes a central issue due to the significance of properly modeling the ground to vehicle interaction. This paper discusses design issues associated with modeling terrain for high-fidelity ground vehicle simulators. Experiences have been drawn from research leading to the design and implementation of an arbitrary resolution terrain model in the Iowa Driving Simulator (IDS), a high-fidelity ground vehicle simulator that is being integrated in the DIS network.<>
Keywords :
digital simulation; interactive systems; simulation; vehicles; virtual reality; Distributed interactive simulation; Iowa Driving Simulator; ground to vehicle interaction; ground vehicle behaviour; ground vehicle simulators; terrain modeling; virtual environment; Application software; Computational modeling; Computer simulation; Feedback; Humans; Image resolution; Land vehicles; Road vehicles; Virtual environment; Virtual prototyping;
Conference_Titel :
AI, Simulation, and Planning in High Autonomy Systems, 1994. Distributed Interactive Simulation Environments., Proceedings of the Fifth Annual Conference on
Conference_Location :
Gainesville, FL, USA
Print_ISBN :
0-8186-6440-1
DOI :
10.1109/AIHAS.1994.390501