DocumentCode
2591791
Title
Location and Situation Based Services for Pervasive Adventure Games
Author
Kuehn, Eileen ; Sieck, Juergen
Author_Institution
HTW Berlin, Univ. of Appl. Sci., Berlin, Germany
fYear
2010
fDate
24-26 March 2010
Firstpage
485
Lastpage
490
Abstract
This paper describes the design and implementation of location and situation based adventure games. The prototype uses different types of sensor data - including 3D acceleration data and XPS - to determine the current positions and activities of the players. Depending on the continuous classification, data and quests are retrieved accordingly from a central information system and visualised for the players on the mobile devices. By solving quests and performing sports the players are able to participate in the game.
Keywords
computer games; data visualisation; information retrieval; mobile computing; pattern classification; 3D acceleration data; central information system; location based adventure games; location based services; mobile devices; pervasive adventure games; sensor data; situation based adventure games; situation based services; Acceleration; Computational modeling; Context-aware services; Global Positioning System; Information systems; Mobile handsets; Pervasive computing; Sensor phenomena and characterization; Sensor systems; Wireless sensor networks; context; context sensitive services; location based services; mobile devices; mobile phones; pervasive games; sensor networks; situation based services; wireless information systems;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Modelling and Simulation (UKSim), 2010 12th International Conference on
Conference_Location
Cambridge
Print_ISBN
978-1-4244-6614-6
Type
conf
DOI
10.1109/UKSIM.2010.95
Filename
5480467
Link To Document