• DocumentCode
    2591791
  • Title

    Location and Situation Based Services for Pervasive Adventure Games

  • Author

    Kuehn, Eileen ; Sieck, Juergen

  • Author_Institution
    HTW Berlin, Univ. of Appl. Sci., Berlin, Germany
  • fYear
    2010
  • fDate
    24-26 March 2010
  • Firstpage
    485
  • Lastpage
    490
  • Abstract
    This paper describes the design and implementation of location and situation based adventure games. The prototype uses different types of sensor data - including 3D acceleration data and XPS - to determine the current positions and activities of the players. Depending on the continuous classification, data and quests are retrieved accordingly from a central information system and visualised for the players on the mobile devices. By solving quests and performing sports the players are able to participate in the game.
  • Keywords
    computer games; data visualisation; information retrieval; mobile computing; pattern classification; 3D acceleration data; central information system; location based adventure games; location based services; mobile devices; pervasive adventure games; sensor data; situation based adventure games; situation based services; Acceleration; Computational modeling; Context-aware services; Global Positioning System; Information systems; Mobile handsets; Pervasive computing; Sensor phenomena and characterization; Sensor systems; Wireless sensor networks; context; context sensitive services; location based services; mobile devices; mobile phones; pervasive games; sensor networks; situation based services; wireless information systems;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Modelling and Simulation (UKSim), 2010 12th International Conference on
  • Conference_Location
    Cambridge
  • Print_ISBN
    978-1-4244-6614-6
  • Type

    conf

  • DOI
    10.1109/UKSIM.2010.95
  • Filename
    5480467