DocumentCode
259214
Title
Effects of In-Field Mobile Game-Based Learning Activities on Students Local Culture Identity
Author
Shao-chen Chang ; Gwo-Jen Hwang
Author_Institution
Grad. Inst. of Appl. Sci. & Technol., Nat. Taiwan Univ. of Sci. & Technol., Taipei, Taiwan
fYear
2014
fDate
Aug. 31 2014-Sept. 4 2014
Firstpage
297
Lastpage
300
Abstract
One of the important and challenging objectives of social studies courses is to promote students´ affections toward local culture, including their local culture identity. In this paper, a mobile game was developed for conducting local cultural activities in the field. The students were asked to learn with the mobile game by throwing a dice to determine their moves on a tablet computer. Each move of the mobile game was related to a real-world observation task or an online information-searching question. To evaluate the effectiveness of the approach, an experiment was conducted on an elementary school local cultural course. The experimental results showed that the proposed approach can significantly promoted the students´ local culture identity, showing the effectiveness of the proposed approach.
Keywords
computer aided instruction; computer games; cultural aspects; educational courses; mobile computing; social sciences computing; elementary school local cultural course; local cultural activities; local culture identity; mobile game; online information-searching question; social study courses; student affections; tablet computer; Computers; Educational institutions; Games; Land mobile radio; Learning systems; digital game-based learning; field trips; local culture identity; mobile learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Applied Informatics (IIAIAAI), 2014 IIAI 3rd International Conference on
Conference_Location
Kitakyushu
Print_ISBN
978-1-4799-4174-2
Type
conf
DOI
10.1109/IIAI-AAI.2014.68
Filename
6913312
Link To Document