Title :
How Game Experiences Affect Game Behavioral Patterns in a MMORPG-based Learning Environment?
Author :
Jie Chi Yang ; Teng, Santani
Author_Institution :
Grad. Inst. of Network Learning Technol., Nat. Central Univ., Jhongli, Taiwan
fDate :
Aug. 31 2014-Sept. 4 2014
Abstract :
Recently, close attention has been directed to MMORPGs for education purposes because of the features of problem-solving quests, realistic scenarios, role-playing, and team-work mechanisms that stimulate learners´ motivation. This paper outlined a study of how game experiences affect game behavioral patterns. 55 sixth-grade students located in northern Taiwan participated in the study. They were classified as learners with higher/ lower game experience, their game behaviors in a MMORPG-based learning environment were coded and videotaped, and analyzed. Based on the results, the study indicated that learners´ game experience affected their game behavior patterns regarding to game achievement, socialization, and online game assistance. The findings of this study could help teachers consider how effectively utilizing an educational game for enhancing students´ learning effectiveness in MMORPGs.
Keywords :
behavioural sciences; computer aided instruction; computer games; MMORPG-based learning environment; education purposes; game achievement; game behavioral pattern; game experiences; learner motivation; online game assistance; problem-solving quest; realistic scenario; role-playing; socialization; team-work mechanism; Avatars; Computers; Educational institutions; Educational technology; Games; Social network services; MMORPGs; digital game based learning; game behavior; game experience;
Conference_Titel :
Advanced Applied Informatics (IIAIAAI), 2014 IIAI 3rd International Conference on
Conference_Location :
Kitakyushu
Print_ISBN :
978-1-4799-4174-2
DOI :
10.1109/IIAI-AAI.2014.84