DocumentCode
259421
Title
An Advanced Computational Intelligence System for Training of Ballet Dance in a Cave Virtual Reality Environment
Author
Sun, G. ; Muneesawang, P. ; Kyan, M. ; Li, H. ; Zhong, L. ; Dong, N. ; Elder, B. ; Guan, L.
Author_Institution
Commun. Univ. of China, Beijing, China
fYear
2014
fDate
10-12 Dec. 2014
Firstpage
159
Lastpage
166
Abstract
This paper presents a computer-based system for assessment and training of ballet dance in a CAVE virtual reality environment. The system utilizes Kinect sensor to capture student\´s dance and extracts features from skeleton joints. This system depends on a structured posture space, which comprises a set of dance elements that represent key moments -- "postures", that typically will be so briefly held as to experience as a fleeting moment in a flux -- in the dance movements whose performance we are attempting to assess. The recording captured from the Kinect allows the parsing of dance movement into a structured posture space using the spherical self-organizing map (SSOM). From this, a unique descriptor can be obtained by following gesture trajectories through posture space on the SSOM, which appropriately reflects the subtleties of ballet dance movements. Consequently, the system can recognize the category of movement the student is attempting, and this allows us make a quantitative assessment of individual movements. Based on the experimental results, the proposed system appears to be very effective for recognition and offering generalization across instances of movement. Thus, it is possible for the construction of assessment and visualization of ballet dance movements performed by the student in an instructional, virtual reality setting.
Keywords
computer based training; gesture recognition; humanities; self-organising feature maps; virtual reality; CAVE virtual reality environment; Kinect sensor; SSOM; ballet dance assessment; ballet dance movement assessment construction; ballet dance movement subtleties; ballet dance movement visualization construction; ballet dance training; computational intelligence system; computer-based system; dance elements; dance movement parsing; feature extraction; fleeting moment; generalization; gesture trajectories; instructional virtual reality; key posture-moment representation; movement category recognition; movement instances; posture space; quantitative assessment; skeleton joints; spherical self-organizing map; structured posture space; student dance capture; Feature extraction; Gesture recognition; Histograms; Joints; Training; Trajectory; Vectors; CAVE virtual reality environment; dance assesment; dance traning system; gesture recognition; spherical-self-organizing map;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia (ISM), 2014 IEEE International Symposium on
Conference_Location
Taichung
Print_ISBN
978-1-4799-4312-8
Type
conf
DOI
10.1109/ISM.2014.55
Filename
7033015
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