• DocumentCode
    2594637
  • Title

    Classification of Team Behaviors in Sports Video Games

  • Author

    Thurau, Christian ; Hettenhausen, Thomas ; Bauckhage, Christian

  • Author_Institution
    Appl. Comput. Sci., Bielefeld Univ.
  • Volume
    1
  • fYear
    0
  • fDate
    0-0 0
  • Firstpage
    1188
  • Lastpage
    1191
  • Abstract
    This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game characters, we record the network traffic of online multiplayer games. Dealing with a soccer game, we cluster these data and train HMMs in order to achieve fast and robust recognition of behaviors and actions in the virtual game world. Experimental results indicate that pattern recognition and machine learning provide an auspicious avenue towards more convincing artificial characters
  • Keywords
    computer games; hidden Markov models; learning (artificial intelligence); pattern classification; HMM; artificial game character; behavior action recognition; computer game; data clustering; hidden Markov model; machine learning; network traffic; online multiplayer game; pattern recognition; soccer game; sports video games; team behavior classification; virtual game world; Application software; Computer science; Games; Hidden Markov models; Humans; Laboratories; Pattern recognition; Principal component analysis; Robustness; Telecommunication traffic;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Pattern Recognition, 2006. ICPR 2006. 18th International Conference on
  • Conference_Location
    Hong Kong
  • ISSN
    1051-4651
  • Print_ISBN
    0-7695-2521-0
  • Type

    conf

  • DOI
    10.1109/ICPR.2006.370
  • Filename
    1699102