DocumentCode
2594637
Title
Classification of Team Behaviors in Sports Video Games
Author
Thurau, Christian ; Hettenhausen, Thomas ; Bauckhage, Christian
Author_Institution
Appl. Comput. Sci., Bielefeld Univ.
Volume
1
fYear
0
fDate
0-0 0
Firstpage
1188
Lastpage
1191
Abstract
This paper considers the application of pattern recognition techniques in modern computer games. Towards the problem of realizing more life-like behavior for artificial game characters, we record the network traffic of online multiplayer games. Dealing with a soccer game, we cluster these data and train HMMs in order to achieve fast and robust recognition of behaviors and actions in the virtual game world. Experimental results indicate that pattern recognition and machine learning provide an auspicious avenue towards more convincing artificial characters
Keywords
computer games; hidden Markov models; learning (artificial intelligence); pattern classification; HMM; artificial game character; behavior action recognition; computer game; data clustering; hidden Markov model; machine learning; network traffic; online multiplayer game; pattern recognition; soccer game; sports video games; team behavior classification; virtual game world; Application software; Computer science; Games; Hidden Markov models; Humans; Laboratories; Pattern recognition; Principal component analysis; Robustness; Telecommunication traffic;
fLanguage
English
Publisher
ieee
Conference_Titel
Pattern Recognition, 2006. ICPR 2006. 18th International Conference on
Conference_Location
Hong Kong
ISSN
1051-4651
Print_ISBN
0-7695-2521-0
Type
conf
DOI
10.1109/ICPR.2006.370
Filename
1699102
Link To Document