DocumentCode
259471
Title
Using a Commodity Hardware Video Encoder for Interactive Video Streaming
Author
Wilhelmsen, Martin Alexander ; Stensland, Hakon Kvale ; Gaddam, Vamsidhar Reddy ; Mortensen, Asgeir ; Langseth, Ragnar ; Griwodz, Carsten ; Halvorsen, Pal
Author_Institution
Simula Res. Lab., Univ. of Oslo, Oslo, Norway
fYear
2014
fDate
10-12 Dec. 2014
Firstpage
251
Lastpage
254
Abstract
Over the last years, video streaming has become one of the most dominant Internet services. A trend now is that due to the increased availability of high-speed internet access, multimedia services are becoming more interactive and immersive. Examples of such applications are both cloud gaming and systems where users can interact with high-resolution content. Over the last few years, hardware video encoders have been built into commodity hardware. We evaluate one of these encoders in a scenario where we have individual streams delivered to the end users. Our results show that we can reduce almost half of the CPU time spent on video processing, while also greatly reducing the power consumption on the system. We also compare the visual video quality and the frame size of the hardware based encoder, and we find no significant difference compared to a software based approach.
Keywords
interactive video; video coding; video streaming; CPU time; Internet services; cloud gaming; commodity hardware video encoder; frame size; high-resolution content; high-speed internet access; interactive video streaming; multimedia services; power consumption reduction; software-based approach; video processing; visual video quality; Encoding; Graphics processing units; Hardware; Pipelines; Servers; Streaming media; Video recording;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia (ISM), 2014 IEEE International Symposium on
Conference_Location
Taichung
Print_ISBN
978-1-4799-4312-8
Type
conf
DOI
10.1109/ISM.2014.58
Filename
7033029
Link To Document