DocumentCode
2597065
Title
Are emotional robots more fun to play with?
Author
Leite, Iolanda ; Pereira, André ; Martinho, Carlos ; Paiva, Ana
Author_Institution
INESCID, IST - Tech. Univ. of Lisbon, Porto
fYear
2008
fDate
1-3 Aug. 2008
Firstpage
77
Lastpage
82
Abstract
In this paper we describe a robotic game buddy whose emotional behaviour is influenced by the state of the game. Using the iCat robot and chess as the game scenario, an architecture for incorporating emotions as a result of a heuristic evaluation of the state of the game was developed. The game buddy was evaluated in two ways. First, we investigated the effects of the characterpsilas emotional behaviour on the userpsilas perception of the game state. And secondly we compared a robotic with a screen based version of the iCat in terms of their influence on userpsilas enjoyment. The results suggested that userpsilas perception of the game increases with the iCatpsilas emotional behaviour, and that the enjoyment is higher when interacting with the robotic version.
Keywords
man-machine systems; robots; emotional robots; game state; heuristic evaluation; iCat robot; robotic game buddy; user perception; Educational robots; Human robot interaction; Intelligent robots; Medical services; Performance evaluation; Production; Speech; State feedback; Testing;
fLanguage
English
Publisher
ieee
Conference_Titel
Robot and Human Interactive Communication, 2008. RO-MAN 2008. The 17th IEEE International Symposium on
Conference_Location
Munich
Print_ISBN
978-1-4244-2212-8
Electronic_ISBN
978-1-4244-2213-5
Type
conf
DOI
10.1109/ROMAN.2008.4600646
Filename
4600646
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