• DocumentCode
    2597065
  • Title

    Are emotional robots more fun to play with?

  • Author

    Leite, Iolanda ; Pereira, André ; Martinho, Carlos ; Paiva, Ana

  • Author_Institution
    INESCID, IST - Tech. Univ. of Lisbon, Porto
  • fYear
    2008
  • fDate
    1-3 Aug. 2008
  • Firstpage
    77
  • Lastpage
    82
  • Abstract
    In this paper we describe a robotic game buddy whose emotional behaviour is influenced by the state of the game. Using the iCat robot and chess as the game scenario, an architecture for incorporating emotions as a result of a heuristic evaluation of the state of the game was developed. The game buddy was evaluated in two ways. First, we investigated the effects of the characterpsilas emotional behaviour on the userpsilas perception of the game state. And secondly we compared a robotic with a screen based version of the iCat in terms of their influence on userpsilas enjoyment. The results suggested that userpsilas perception of the game increases with the iCatpsilas emotional behaviour, and that the enjoyment is higher when interacting with the robotic version.
  • Keywords
    man-machine systems; robots; emotional robots; game state; heuristic evaluation; iCat robot; robotic game buddy; user perception; Educational robots; Human robot interaction; Intelligent robots; Medical services; Performance evaluation; Production; Speech; State feedback; Testing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Robot and Human Interactive Communication, 2008. RO-MAN 2008. The 17th IEEE International Symposium on
  • Conference_Location
    Munich
  • Print_ISBN
    978-1-4244-2212-8
  • Electronic_ISBN
    978-1-4244-2213-5
  • Type

    conf

  • DOI
    10.1109/ROMAN.2008.4600646
  • Filename
    4600646