DocumentCode
2597841
Title
Bridging the digital divide for work and play - a workshop
Author
Silberman, Gabriel M. ; Mitchell, Joan L. ; Klawe, Maria M. ; Liauw, Florence ; Wigglesworth, Joe P. ; Posner, Ilona R.
Author_Institution
IBM Centers for Adv. Studies, Hawthorne, NY, USA
fYear
2003
fDate
11-13 Aug. 2003
Firstpage
494
Lastpage
500
Abstract
A multidisciplinary workshop, Bridging the Digital Divide for Work and Play, was held November 3-4, 2001, in Toronto, Ontario, Canada. The meeting attempted to identify the critical areas where research and development are needed to increase literacy in both developed and developing countries, while bridging the digital divide more generally. The paper, containing an account of the discussions at the workshop, addresses another objective of the workshop, i.e., the wide dissemination of its ideas. An important conclusion of the deliberations was that new inventions in hardware, systems, and software were not the key issues. Instead, designers need to rethink their specifications away from fastest, smallest, and leading edge as prime considerations. Trade-offs that emphasize worldwide access, affordability, stability, and simplicity of use can make a significant contribution towards bridging the digital divide. Although not specifically addressed in our conclusions, it is important to recognize the motivations for learning to use new tools and technology. These are different by age group, with children and seniors wanting to "play", while working adults learn best when it has a positive impact on their work.
Keywords
computer literacy; educational technology; socio-economic effects; age group; children; digital divide; information dissemination; research and development; seniors; technological literacy;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Technology: Research and Education, 2003. Proceedings. ITRE2003. International Conference on
Print_ISBN
0-7803-7724-9
Type
conf
DOI
10.1109/ITRE.2003.1270667
Filename
1270667
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