Title :
Occlusion shadows: using projected light to generate realistic occlusion effects for view-dependent optical see-through displays
Author :
Bimber, Oliver ; Frohlich, Bernd
Author_Institution :
Fraunhofer Center for Res. in Comput. Graphics, Providence, RI, USA
Abstract :
This paper presents projector-based illumination techniques for creating correct occlusion effects for optical see-through setups. We project view-dependent occlusion shadows onto the real surfaces that are located behind virtual objects. This results in a perfect occlusion of real objects by virtual ones. We have implemented and tested our approach in the context of the Virtual Showcase display. We describe a hardware extension for projecting light into the showcase and present our rendering techniques for displaying occlusion shadows for single and multi-user environments as well as for single and multi-light-projector configurations. We also report on the limitations of our system for multi-user situations and describe our experiences with a first experimental prototype.
Keywords :
augmented reality; computer displays; helmet mounted displays; hidden feature removal; rendering (computer graphics); Virtual Showcase display; hardware extension; multi light projector configurations; multi-user environments; projected light; projector-based illumination techniques; real surfaces; realistic occlusion effect generation; rendering techniques; single light projector configurations; single-user environments; view-dependent occlusion shadow projection; view-dependent optical see-through displays; virtual objects; Augmented reality; Computer displays; Computer graphics; Hardware; Lighting control; Mirrors; Optical sensors; Prototypes; Testing; Virtual reality;
Conference_Titel :
Mixed and Augmented Reality, 2002. ISMAR 2002. Proceedings. International Symposium on
Print_ISBN :
0-7695-1781-1
DOI :
10.1109/ISMAR.2002.1115088