DocumentCode
2600942
Title
Testing Cross-Platform Streaming of Video Games over Wired and Wireless LANs
Author
Jurgelionis, A. ; Bellotti, F. ; De Gloria, A. ; Laulajainen, J.-P. ; Fechteler, P. ; Eisert, P. ; David, H.
Author_Institution
Dept. of Biophys. & Electron. Eng., Univ. of Genoa, Genoa, Italy
fYear
2010
fDate
20-23 April 2010
Firstpage
1053
Lastpage
1058
Abstract
In this paper we present a new cross-platform approach for video game delivery in wired and wireless local networks. The developed 3D streaming and video streaming approaches enable users to access video games on set top boxes and handheld devices that natively are not capable to run PC games. During the development of the distributed gaming system we have faced a number of challenges and problems posed by the hardware and network limitations. In order to solve these problems we have developed a multilevel testing methodology which is based on user assessment and technical measures for the system under development. In this paper we focus on the technical measures and instrumentation that we use for the system´s performance measurement and testing. The benefits of our testing methodology are demonstrated through examples from the development and testing work.
Keywords
computer games; program testing; user interfaces; video streaming; wireless LAN; 3D streaming; PC games; cross-platform streaming testing; multilevel testing; user assessment; video games; video streaming; wired LAN; wireless LAN; Cloud computing; Computer architecture; Computer graphics; Delay; Games; Hardware; Image coding; Streaming media; System testing; Wireless LAN; Gaming on Demand; distributed and cloud computing; interactive entertainment; testing and evaluation; video and 3D streaming;
fLanguage
English
Publisher
ieee
Conference_Titel
Advanced Information Networking and Applications Workshops (WAINA), 2010 IEEE 24th International Conference on
Conference_Location
Perth, WA
Print_ISBN
978-1-4244-6701-3
Type
conf
DOI
10.1109/WAINA.2010.186
Filename
5480970
Link To Document