DocumentCode :
2600950
Title :
Database and State Replication in Multiplayer Online Games
Author :
Prata, Paula ; Pinho, Etelvina ; Aires, Eduardo
Author_Institution :
Inst. of Telecommun., Univ. da Beira Interior, Covilha, Portugal
fYear :
2010
fDate :
20-23 April 2010
Firstpage :
1059
Lastpage :
1064
Abstract :
Online games are nowadays part of an industry that involves several million dollars in transactions. Despite games are not critical applications in a traditional way, fault tolerance as a path to achieve high availability rates starts to emerge. A few hours or even days of game downtime can represent significant losses, either by subsequent player resignation or a strong credibility decrement. This article embodies a study on the cost of fault tolerance techniques, for both data and state replication, when applied to the well-known multiplayer game Dungeons & Dragons. The evaluation of the replication cost was done using the JMeter tool to simulate several simultaneous games. We reasoned out that although performance becomes smaller with the increase of connected players, that drawback is mainly related to the number of connections rather than replication itself.
Keywords :
computer games; database management systems; fault tolerant computing; JMeter tool; credibility decrement; database; fault tolerance techniques; multiplayer online games; player resignation; state replication; Application software; Availability; Computer science; Conferences; Costs; Fault tolerance; Subscriptions; Testing; Throughput; Transaction databases; Database replication; Fault tolerance; Game availability; Online games; State replication;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Advanced Information Networking and Applications Workshops (WAINA), 2010 IEEE 24th International Conference on
Conference_Location :
Perth, WA
Print_ISBN :
978-1-4244-6701-3
Type :
conf
DOI :
10.1109/WAINA.2010.169
Filename :
5480971
Link To Document :
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