• DocumentCode
    2602968
  • Title

    A shader language-based design of OpenGL SC

  • Author

    Baek, Nakhoon ; Lee, Hwanyong

  • Author_Institution
    Sch. of Comput. Sci. & Eng., Kyungpook Nat. Univ., Daegu, South Korea
  • fYear
    2011
  • fDate
    14-17 June 2011
  • Firstpage
    5
  • Lastpage
    8
  • Abstract
    With the shader-language programs on the programmable rendering pipeline, we can reconfigure the internal rendering process. In this paper, we describe the design philosophy of the vertex and fragment shader programs to provide the functionality of the OpenGL SC (safety-critical profile) standard.
  • Keywords
    application program interfaces; rendering (computer graphics); safety-critical software; OpenGL SC standard; internal rendering process; programmable rendering pipeline; safety-critical profile; shader language-based design; Aerospace electronics; Color; Hardware; Pipelines; Rendering (computer graphics); Software;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Consumer Electronics (ISCE), 2011 IEEE 15th International Symposium on
  • Conference_Location
    Singapore
  • ISSN
    0747-668X
  • Print_ISBN
    978-1-61284-843-3
  • Type

    conf

  • DOI
    10.1109/ISCE.2011.5973771
  • Filename
    5973771