DocumentCode
2602968
Title
A shader language-based design of OpenGL SC
Author
Baek, Nakhoon ; Lee, Hwanyong
Author_Institution
Sch. of Comput. Sci. & Eng., Kyungpook Nat. Univ., Daegu, South Korea
fYear
2011
fDate
14-17 June 2011
Firstpage
5
Lastpage
8
Abstract
With the shader-language programs on the programmable rendering pipeline, we can reconfigure the internal rendering process. In this paper, we describe the design philosophy of the vertex and fragment shader programs to provide the functionality of the OpenGL SC (safety-critical profile) standard.
Keywords
application program interfaces; rendering (computer graphics); safety-critical software; OpenGL SC standard; internal rendering process; programmable rendering pipeline; safety-critical profile; shader language-based design; Aerospace electronics; Color; Hardware; Pipelines; Rendering (computer graphics); Software;
fLanguage
English
Publisher
ieee
Conference_Titel
Consumer Electronics (ISCE), 2011 IEEE 15th International Symposium on
Conference_Location
Singapore
ISSN
0747-668X
Print_ISBN
978-1-61284-843-3
Type
conf
DOI
10.1109/ISCE.2011.5973771
Filename
5973771
Link To Document