DocumentCode
2607138
Title
A server allocation and placement algorithm for content distribution
Author
Cameron, Craig ; Low, Steven H. ; Wei, David X.
Author_Institution
Depts. of Comput. Sci. & Electr. Eng., Caltech, Pasadena, CA, USA
fYear
2002
fDate
20-25 Oct. 2002
Firstpage
26
Lastpage
28
Abstract
It is well known that optimal server placement is NP-hard. We present an approximate model for the case when both clients and servers are dense, and propose a simple server allocation and placement algorithm based on high-rate vector quantization theory. The key idea is to regard the location of a request as a random variable with probability density that is proportional to the demand at that location, and the problem of server placement as source coding, i.e., to optimally map a source value (request location) to a codeword (server location) to minimize distortion (network cost). This view has led to a joint server allocation and placement algorithm that has a time-complexity that is linear in the number of clients. Simulations are presented to illustrate its performance.
Keywords
client-server systems; computational complexity; source coding; vector quantisation; approximate model; client-server systems; content distribution network; high-rate vector quantization theory; probability density; random variable; server allocation algorithm; server placement algorithm; source coding; time-complexity; Computer science; Cost function; Graph theory; Local area networks; Network servers; Source coding; Vector quantization;
fLanguage
English
Publisher
ieee
Conference_Titel
Information Theory Workshop, 2002. Proceedings of the 2002 IEEE
Print_ISBN
0-7803-7629-3
Type
conf
DOI
10.1109/ITW.2002.1115407
Filename
1115407
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