DocumentCode
2607825
Title
Interactive shape design with convolution surfaces
Author
Sherstyuk, Andrei
Author_Institution
SquareUSA, Honolulu, HI, USA
fYear
1999
fDate
1-4 Mar 1999
Firstpage
56
Abstract
This paper presents a complete design environment that explores the modeling capabilities of convolution surfaces and puts them into practice. The design system includes a number of implicit primitives and modeling techniques that allow objects to be created by sculpting their surfaces at all levels of detail. All the techniques are illustrated using models of marine life forms and other objects of organic origin. Implementation and efficiency issues are discussed
Keywords
CAD; computational geometry; convolution; interactive systems; mathematical morphology; solid modelling; convolution surfaces; efficiency; implementation; implicit primitives; interactive shape design environment; levels of detail; marine life forms; modeling capabilities; modeling techniques; object creation; organic objects; sculpturing; surface sculpting; Australia; Computer graphics; Computer science; Convolution; Electrical capacitance tomography; Rough surfaces; Shape; Skeleton; Software engineering; Surface roughness;
fLanguage
English
Publisher
ieee
Conference_Titel
Shape Modeling and Applications, 1999. Proceedings. Shape Modeling International '99. International Conference on
Conference_Location
Aizu-Wakamatsu
Print_ISBN
0-7695-0065-X
Type
conf
DOI
10.1109/SMA.1999.749324
Filename
749324
Link To Document