• DocumentCode
    2607825
  • Title

    Interactive shape design with convolution surfaces

  • Author

    Sherstyuk, Andrei

  • Author_Institution
    SquareUSA, Honolulu, HI, USA
  • fYear
    1999
  • fDate
    1-4 Mar 1999
  • Firstpage
    56
  • Abstract
    This paper presents a complete design environment that explores the modeling capabilities of convolution surfaces and puts them into practice. The design system includes a number of implicit primitives and modeling techniques that allow objects to be created by sculpting their surfaces at all levels of detail. All the techniques are illustrated using models of marine life forms and other objects of organic origin. Implementation and efficiency issues are discussed
  • Keywords
    CAD; computational geometry; convolution; interactive systems; mathematical morphology; solid modelling; convolution surfaces; efficiency; implementation; implicit primitives; interactive shape design environment; levels of detail; marine life forms; modeling capabilities; modeling techniques; object creation; organic objects; sculpturing; surface sculpting; Australia; Computer graphics; Computer science; Convolution; Electrical capacitance tomography; Rough surfaces; Shape; Skeleton; Software engineering; Surface roughness;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Shape Modeling and Applications, 1999. Proceedings. Shape Modeling International '99. International Conference on
  • Conference_Location
    Aizu-Wakamatsu
  • Print_ISBN
    0-7695-0065-X
  • Type

    conf

  • DOI
    10.1109/SMA.1999.749324
  • Filename
    749324