• DocumentCode
    2610240
  • Title

    Compression of Synthesized Textures

  • Author

    Brayner, F. ; Walter, M.

  • Author_Institution
    Centro de Inf., UFPE, Recife, Brazil
  • fYear
    2010
  • fDate
    Aug. 30 2010-Sept. 3 2010
  • Firstpage
    231
  • Lastpage
    238
  • Abstract
    In spite of graphics hardware advancements, graphics memory is still a scarce resource for usual applications. Besides, for most raster-based applications, the available bandwidth is one important limiting factor for increasing performance in the system. Texture compression addresses both of these problems. We introduce a new technique for compression of textures synthesized from samples. The compressed texture stores the sample plus encoded data, gathered during synthesis, which enables real-time decompression of large textures. With this scheme we are able to achieve high compression rates. Our solution explores a spectrum of textures where general texture compression schemes achieve less than optimal compression rates. These are usually textures with repeating patterns, regular or near-regular ones, and stochastic ones, the exactly types of textures where texture synthesis algorithms perform well. We also present analytical formulae for our compression scheme that allows an exact computation of compression rates achieved.
  • Keywords
    computer graphics; encoded data; graphics hardware advancements; graphics memory; stochastic ones; synthesized textures compression; texture synthesis algorithms; Graphics; Hardware; Image coding; Image color analysis; Interpolation; Pixel; Real time systems; texture compression; texture synthesis;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Graphics, Patterns and Images (SIBGRAPI), 2010 23rd SIBGRAPI Conference on
  • Conference_Location
    Gramado
  • Print_ISBN
    978-1-4244-8420-1
  • Type

    conf

  • DOI
    10.1109/SIBGRAPI.2010.39
  • Filename
    5720330